Functionally equivalent right now, but the combined variant is more localised to what it actually needs to do, and less error-prone if any new code gets appended to the method.
ResumeOverlay
UseResumeOverlay
DrawableHitObject
Always add to additions soundbank in `convertSoundType`
Improve readability of `AccuracyCircle`
if
case
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
convertSoundType
Add preview time setting check
Apply NRT to all skin editor classes
It is not needed anymore as TimeAbsolute is stored raw.
SkinnableSound.Samples
Add accuracy challenge mod
Calculating from TimeOffset is bad because it loses precision. The result time won't change anymore even If `HitObject.GetEndTime()` changes later.
HidesResumeOverlay
null
OsuModAutopilot
We want to access this property for computing lifetime