Bartłomiej Dach
11de924704
Use LocalisableString
s where possible to leverage localisable text flow
2021-11-02 21:42:02 +01:00
Dean Herbert
1e1f8c472a
Add icons to various progress notification states
2021-10-28 16:34:12 +09:00
Dean Herbert
06249c4ab2
Fix incorrect usages of Scheduler.AddOnce
2021-10-14 17:52:19 +09:00
Dean Herbert
473e15e8f3
Add debounce to notification sample playback logic
2021-09-05 13:22:37 +09:00
Dean Herbert
72562070bc
Remove second overload of Close (makes the call structure hard to follow / invoke correctly)
2021-02-11 14:18:00 +09:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
Dean Herbert
9a663715cd
Make get methods of ProgressNotification return correct values immediately
...
Previously they were only updated after the resultant schedule ran. This would not bode well when the overlay containing them is not present.
2019-06-20 19:05:33 +09:00
smoogipoo
f090e292c9
Move ArchiveModelManager import process to async flow
2019-06-10 13:42:22 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
062196c7da
Cleanup
2019-02-20 20:52:56 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
2c0ba401d5
Add ability to click on imported complete notification to present last import
2018-09-07 16:30:11 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Aergwyn
ae1adfd2f2
remove unnecessary empty lines
...
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
2a7147240f
Fix progress notifications not creating their completion notification early enough
...
FIxes notification overlay thinking it has no notifications left and closing.
2017-12-27 13:25:42 +09:00
Dean Herbert
45b3acdd6f
Fix progress notifications not closing properly when opening their continuation
2017-12-26 15:54:33 +09:00
Dean Herbert
3c1654e5e4
Fix many instances of non-osu-prefixed text classes being used
...
Results in incorrect default formatting.
2017-12-26 00:44:35 +09:00
FreezyLemon
7c9d11756e
Add the ability to change what text is displayed when a ProgressNotification finishes its task.
2017-12-18 10:59:25 +01:00
Dean Herbert
518e5a2245
Make ProgressNotification's status and progress thread-safe
...
Quite regularly a task will hold a reference to a progress notification and udpate it as progress is made. Therefore these operations should be thread-safe.
2017-10-18 10:07:20 +09:00
Dean Herbert
9c82593c9e
Add cancel event to ProgressNotification
2017-08-24 20:15:45 +09:00
Dean Herbert
74044baeff
Don't cancel a ProgressNotification when clicking by default
2017-07-28 17:00:27 +09:00
Dean Herbert
b3e3c4a226
Fix setting a ProgressNotification's progress too early crashing
2017-07-28 17:00:24 +09:00
Dean Herbert
5dfed1dba5
Add word-wrap functionality of ProgressNotification
...
Fixes a potential threading issue when updating Text.
2017-07-28 17:00:20 +09:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
Thomas Müller
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
de46f3ab07
Remove all unnecessary parenthesis where object initialisers are used
...
Enforces at CI.
2017-07-13 15:11:33 +09:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
Dean Herbert
d7497330b2
Reduce warning/suggestion count to zero.
2017-03-09 15:52:40 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Dean Herbert
67105e6dfd
Replace all usage of SpriteText with OsuSpriteText.
2017-02-15 21:37:43 +09:00
Dean Herbert
e32ccb6153
Move scene graph init to ctors.
2017-02-12 19:39:54 +09:00
Dean Herbert
ac548dc9ec
Rework notifications to be more flexible.
2017-02-12 14:50:42 +09:00
Dean Herbert
398ac6f459
Add assert to ensure complete is only called once.
2017-02-10 16:58:40 +09:00
Dean Herbert
8ec927899f
Implement notifications.
2017-02-10 16:30:23 +09:00