Dean Herbert
eacc7dca9a
Fix SliderPath not handling Clear correctly
2020-10-09 06:31:59 +09:00
Dean Herbert
1566882dc4
Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
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Remove WorkingBeatmap from PerformanceCalculator
2020-10-07 20:04:24 +09:00
Dean Herbert
3c3c1ce885
Don't force playback of (non-looping) DrawableHitObject samples after skin change
2020-10-07 18:18:01 +09:00
Dean Herbert
04fa0bff9d
Add CanBeNull spec and xmldoc
2020-10-07 17:46:57 +09:00
Dean Herbert
f1a3b6d0ba
Merge branch 'master' into perf-calculator-remove-working-beatmap
2020-10-07 17:43:17 +09:00
Dean Herbert
a8151d5c63
Fix HitWindows getting serialized alongside HitObjects
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These were being serialized as the base type. On deserialization, due to
the HitWindow of objects being non-null, they would not get correctly
initialised by the CreateHitWindows() virtual method.
- Closes #10403
2020-10-07 13:45:42 +09:00
Lucas A
f5a6beb4e5
Remove obsoletion notice.
2020-10-06 19:01:03 +02:00
Dan Balasescu
12c84df208
Merge pull request #10371 from peppy/fix-gameplay-seek-sample-pausing
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Fix seeking in replays not correctly pausing samples
2020-10-05 17:13:43 +09:00
Dean Herbert
c622adde7a
Rename method back and add xmldoc
2020-10-05 16:24:02 +09:00
Dean Herbert
0605bb9b8d
Fix incorrect parent state transfer
2020-10-05 16:20:29 +09:00
Dean Herbert
9f43dedf59
Fix missing line
2020-10-05 15:12:34 +09:00
Dean Herbert
758088672c
Don't stop non-looping samples immediately when pausing
2020-10-05 15:07:46 +09:00
Dean Herbert
ae8bf8cdd4
Fix StabilityGameClock not being updated
2020-10-05 14:27:51 +09:00
Dean Herbert
e4710f82ec
Fix sample disabled status not being updated correctly from seek state
2020-10-05 14:27:51 +09:00
Dean Herbert
af7d10afe0
Fix FrameStabilityContainer not re-caching its GameplayClock correctly
2020-10-05 14:27:51 +09:00
Dean Herbert
5dea37792c
Merge branch 'master' into health-adjustments
2020-10-04 21:38:40 +09:00
Dean Herbert
ec30ca24c5
Merge pull request #10343 from bdach/hitresult-miss-fixes
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Replace direct references to HitResult.Miss wherever applicable
2020-10-04 21:36:26 +09:00
Lucas A
d7747ebb2d
Remove unused WorkingBeatmap argument.
2020-10-03 16:51:22 +02:00
Dean Herbert
a864f2906f
Merge branch 'master' into health-adjustments
2020-10-03 22:50:19 +09:00
Bartłomiej Dach
601675db07
Adjust health increase values to match old ones better
2020-10-03 12:16:22 +02:00
Bartłomiej Dach
309714081f
Make new health increase values mania-specific
2020-10-03 12:16:22 +02:00
Bartłomiej Dach
2ddfd79923
Replace object pattern match with simple conditional
2020-10-03 08:09:10 +02:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
Lucas A
0163688a17
Remove IBeatmap from PerformanceCalculator.
2020-10-02 19:24:30 +02:00
Dean Herbert
575046e5fd
Don't update reply on add/remove (will be automatically handled by change handler events)
2020-10-02 18:21:13 +09:00
Dean Herbert
b7c276093d
Add fallback case when EditorChangeHandler is not present (for tests)
2020-10-02 16:21:51 +09:00
Dean Herbert
501e02db09
Only regenerate autoplay on editor state change
2020-10-02 15:44:37 +09:00
Dean Herbert
3069428efe
Merge pull request #10316 from smoogipoo/fix-spinner-flicker
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Fix default spinner flashing yellow glow before completion
2020-10-01 22:29:48 +09:00
smoogipoo
ab33434a8a
Reword xmldocs to better describe nested events
2020-10-01 21:54:43 +09:00
smoogipoo
042c39ae1b
Remove redundant string interpolation
2020-10-01 21:48:45 +09:00
smoogipoo
d7f9b8045c
Safeguard againts multiple ApplyResult() invocations
2020-10-01 21:33:54 +09:00
Dan Balasescu
3a81602d0c
Merge pull request #10286 from peppy/fix-hitobject-sample-stuck-on-future-seek
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Fix HitObject samples getting stuck in a playing state on seeking far into the future
2020-10-01 18:08:17 +09:00
Dean Herbert
1ec96e1bb1
Merge branch 'master' into adjust-hp-increases
2020-10-01 16:58:29 +09:00
Dean Herbert
b7ac779760
Merge branch 'master' into fix-hitobject-sample-stuck-on-future-seek
2020-10-01 16:46:14 +09:00
smoogipoo
7890319802
Merge branch 'master' into adjust-hit-result-types
2020-10-01 16:19:07 +09:00
smoogipoo
cb6b35116a
Merge branch 'master' into scoring-standardisation
2020-10-01 12:28:51 +09:00
smoogipoo
c9f38f7bb6
Add obsoletion notice
2020-10-01 12:28:33 +09:00
Dean Herbert
9d07dce5e4
Merge pull request #10251 from smoogipoo/additional-hit-results
2020-10-01 12:19:48 +09:00
smoogipoo
3a26bd8d9b
Adjust obsoletion + xmldoc of NumericResultFor()
2020-10-01 12:14:16 +09:00
smoogipoo
806d8b4b1d
Make scoring int-based again
2020-10-01 12:13:24 +09:00
Dean Herbert
4b70fe8585
Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek
2020-09-30 22:46:09 +09:00
Dean Herbert
367b35bb10
Merge branch 'master' into fix-storyboard-sample-pausing
2020-09-30 22:42:26 +09:00
smoogipoo
77651be2ca
Remove padding from HitResult
2020-09-30 21:32:50 +09:00
Dean Herbert
7f579850dd
Merge branch 'master' into fix-editor-silence-on-seek
2020-09-30 17:03:23 +09:00
Dean Herbert
6cceb42ad5
Remove unused DI resolution
2020-09-30 15:50:53 +09:00
Dean Herbert
414c40d298
Reverse inheritance order of SkinnableSound's pause logic
2020-09-30 15:45:14 +09:00
smoogipoo
cc9fa4675c
Adjust HP increases
2020-09-29 17:59:42 +09:00
smoogipoo
91262620d3
Remove XMLDocs from Ok/Perfect hit results
2020-09-29 17:17:06 +09:00
smoogipoo
bad48d6d44
Merge branch 'master' into scoring-standardisation
2020-09-29 16:33:38 +09:00
smoogipoo
bc8f6a58fd
Update PF/SD with new hit results
2020-09-29 16:33:38 +09:00