Dean Herbert
0fd6f90848
Merge pull request #19934 from novialriptide/copyexternalurl-user
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Add profile url context menu to user container
2022-08-24 17:14:06 +09:00
Dean Herbert
27b57947e4
Rename PlayerArea.GameplayClock
to SpectatorPlayerClock
for clarity
2022-08-24 17:13:14 +09:00
Dean Herbert
5f01f461b3
Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
2022-08-24 17:13:14 +09:00
Andrew Hong
9ee26c575d
Made button blue
2022-08-24 04:04:44 -04:00
Dean Herbert
af56cd0126
Fix merge breakage
2022-08-24 16:52:36 +09:00
Dean Herbert
5079e0d83d
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-24 16:52:10 +09:00
Salman Ahmed
e378c5b866
Remove no longer necessary switch case
2022-08-24 10:50:40 +03:00
Dean Herbert
b5c244e624
Merge pull request #19936 from peppy/catch-up-woes-2
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Move `MasterClockState` handling in to `SpectatorSyncManager`
2022-08-24 16:48:28 +09:00
Andrew Hong
ec5fd7ac1d
Remove possible 'System.NullReferenceException'
2022-08-24 03:42:16 -04:00
Salman Ahmed
8f4a2b4936
Separate passed/failed states from calling EndGameplay
2022-08-24 10:36:13 +03:00
Andrew Hong
b24513038c
Add popupdialog button to copy url
2022-08-24 03:35:19 -04:00
Andrew Hong
a8867d4245
Merge branch 'master' into add-date-created-sort
2022-08-24 03:23:27 -04:00
Andrew Hong
6344b87b14
Merge branch 'master' into copyexternalurl-user
2022-08-24 03:12:00 -04:00
Dean Herbert
7f9246637a
Simplify MultiSpectatorScreen
hierarchy construction
2022-08-24 16:08:48 +09:00
Andrew Hong
edd50dc05b
Add profile url context menu to user container
2022-08-24 03:07:03 -04:00
Dean Herbert
7c1fc4814e
Remove unused CreateMasterGameplayClockContainer
method
2022-08-24 16:03:38 +09:00
Dean Herbert
871365bbb0
Inline ReadyToStart
action binding for added safety
2022-08-24 16:03:38 +09:00
Dean Herbert
6c50f618a3
Don't use bindable flow for masterState
2022-08-24 16:03:38 +09:00
Dean Herbert
683d49c608
Move MasterClockState
handling in to SpectatorSyncManager
2022-08-24 16:03:38 +09:00
Dean Herbert
d33d705684
Make WaitingOnFrames
non-bindable
2022-08-24 16:03:38 +09:00
Dean Herbert
d05d8aeb22
Simplify interface implementations
2022-08-24 16:03:38 +09:00
Dean Herbert
2f5be6efca
Tidy up ProcessFrame
and privatise const
2022-08-24 16:03:38 +09:00
Dean Herbert
b564c34dbc
Don't process master clock (is a noop)
2022-08-24 16:03:38 +09:00
Dan Balasescu
f5a71ecdfe
Merge pull request #19933 from peppy/catch-up-woes
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Tidy up spectator clock/manager naming and interfaces
2022-08-24 16:03:29 +09:00
Salman Ahmed
2fa8b61f3c
Handle completion user state updates during spectating
2022-08-24 10:02:21 +03:00
Salman Ahmed
7e5086c8d7
Fix spectator client not handling multiple watch calls properly
2022-08-24 10:02:21 +03:00
Dean Herbert
b4eede61fb
Use readonly
instead of get-only
2022-08-24 15:28:18 +09:00
Dean Herbert
0b271fe4b3
Fix incorrect IsRunning
value
2022-08-24 15:27:31 +09:00
Dean Herbert
b6254a1f25
Remove unnecessary casting
2022-08-24 15:23:31 +09:00
Dean Herbert
a86fc6f248
Change running state of SpectatorPlayerClock
using IsRunning
2022-08-24 15:17:56 +09:00
Dean Herbert
0c9a4ec13c
Don't expose MasterClock
in SpectatorClockSyncManager
2022-08-24 15:13:08 +09:00
Dean Herbert
995e6664b6
Rename spectator clock sync classes
2022-08-24 15:13:08 +09:00
Dean Herbert
31f657fe01
Remove ISpectatorPlayerClock
interface
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Too many levels of redirection.
One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
Dean Herbert
882dd93942
Remove ISyncManager
interface
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Too many levels of redirection.
One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
Dean Herbert
22963ab951
Fix multiplayer spectator getting stuck
2022-08-24 15:12:57 +09:00
Dean Herbert
ec31f37ff7
Accept MasterGameplayClockContainer
rather than generic clock
2022-08-24 14:51:14 +09:00
Dean Herbert
85fbe7abca
Fix multiplayer spectator getting stuck
2022-08-24 13:11:53 +09:00
Dean Herbert
46d000b8ce
Fix test regressions on windows due to Reset
never being called
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I'm not sure this is great. Without calling `Reset`, the correct initial
time may not be set (ever). In practice this doesn't happen anywhere in
the gameplay flow, but something worth noting.
This change is required now that `Reset` isn't called in the
constructor. It couldn't be called in the constructor because it would
cause the audio track to reset its position too early.
What an ordeal.
2022-08-24 11:50:20 +09:00
vun
fb9bb2d42d
Declare Parent as non-nullable
2022-08-24 08:57:13 +08:00
OliBomby
631ea9a3ed
added a gap between objects and made it theoretically possible to retain sample control point
2022-08-23 23:29:59 +02:00
OliBomby
1f9cdff013
remove these lines
2022-08-23 22:19:40 +02:00
Andrew Hong
3cedd1cd1c
Merge branch 'master' into add-date-created-sort
2022-08-23 12:00:30 -04:00
Dean Herbert
c840977acb
Fix filtering potentially not running after new items added
2022-08-23 20:42:20 +09:00
Dean Herbert
29fed0c4a3
Avoid setting the source clock until gameplay is ready to start
...
Without this change, the audio track may audibly seek during load
proceedings.
2022-08-23 18:34:17 +09:00
Dean Herbert
ec61a94dc9
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-23 17:36:06 +09:00
Dean Herbert
db004c9d9f
Fix collection dropdown potentially overwriting value change with schedule hotfix
2022-08-23 17:33:53 +09:00
Dean Herbert
9a579871c0
Remove pointless initial import
2022-08-23 17:33:53 +09:00
Dean Herbert
a62deae3cc
Use local realm rather than fetching from dependencies
2022-08-23 17:33:53 +09:00
Dean Herbert
690e048864
Ensure all initial imports are completed before running playlist overlay tests steps
2022-08-23 17:33:53 +09:00
Dean Herbert
51e607e834
Merge pull request #19911 from smoogipoo/multi-spectator-clock-cleanup
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Invert creation of clocks in multi-spectator
2022-08-23 14:26:06 +09:00