smoogipoo
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de0b6ec9f1
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Create abstract implementation
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2020-05-26 17:00:41 +09:00 |
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smoogipoo
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e5de382760
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Merge branch 'master' into storyboard-overlay-layer
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2020-05-20 15:08:45 +09:00 |
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Bartłomiej Dach
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ce4301c5b8
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Add overlay layer to player by proxying
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2020-05-19 19:47:50 +02:00 |
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smoogipoo
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6d70f4b410
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Merge branch 'master' into allowgameplayoverlays-hide-skip
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2020-05-18 19:54:38 +09:00 |
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Lucas A
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4096463d02
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Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
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2020-05-15 19:43:01 +02:00 |
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Lucas A
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7874045b1f
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Allow disabling SkipOverlay through AllowGameplayOverlays.
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2020-05-12 23:05:56 +02:00 |
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Dean Herbert
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de50b725d5
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
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Dan Balasescu
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6841bd5609
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Merge branch 'master' into taiko-scroller
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2020-05-11 11:10:55 +09:00 |
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Lucas A
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30dd158c33
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Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
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2020-05-08 09:37:50 +02:00 |
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Lucas A
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83be5455d3
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Disable the display of HUD through DisplayHud property.
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2020-05-07 08:52:36 +02:00 |
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Lucas A
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aff74db80d
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Publicly expose HUDOverlay in Player.
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2020-05-05 10:40:10 +02:00 |
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Dean Herbert
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cea6be5e52
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Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
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Dean Herbert
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ff1d63060d
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Add and consume passing state in GameplayBeatmap
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2020-05-01 20:08:18 +09:00 |
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Dean Herbert
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a91c63819b
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Refactor updateCompletionState implementation for legibility and code share
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2020-04-21 11:55:28 +09:00 |
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Salman Ahmed
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e12e3391fb
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Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
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2020-04-20 06:42:33 +03:00 |
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Salman Ahmed
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6d276890a7
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Fix results screen pushed after rewinding in-between push delay
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2020-04-19 05:59:56 +03:00 |
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Salman Ahmed
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7e64bec94f
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Use HasCompleted in Player
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2020-04-19 05:58:22 +03:00 |
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smoogipoo
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1f797207f7
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Rework lookups to not require total playfield columns
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2020-04-03 12:31:05 +09:00 |
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Dean Herbert
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4f5557096c
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Fix auto mod results not displaying correctly
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2020-03-29 22:51:28 +09:00 |
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Bartłomiej Dach
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3a3bfe9a5e
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Reorder children to fix pause overlay z-order
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2020-03-27 21:19:49 +01:00 |
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Bartłomiej Dach
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adc759771f
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Hook up score processor in player
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2020-03-27 19:47:42 +01:00 |
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Dan Balasescu
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5e1cb0e9e9
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Merge branch 'master' into fix-minia-mod-replay-recording
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2020-03-27 19:26:41 +09:00 |
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Dean Herbert
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f75c082601
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Fix osu!mania replays recording incorrectly when key mod applied
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2020-03-27 15:50:11 +09:00 |
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Dean Herbert
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07462120e4
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Split break tracking into its own component
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2020-03-26 15:30:23 +09:00 |
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Dean Herbert
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d372ddaadd
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Move break overlay to a location it is not affected by gameplay scale
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2020-03-26 12:50:18 +09:00 |
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Dean Herbert
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800e395bc8
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Merge branch 'master' into replay-recording
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2020-03-25 20:20:59 +09:00 |
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Dean Herbert
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a7bfaad60f
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More correctly handle rulesets which don't support replay recording
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2020-03-24 15:44:39 +09:00 |
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Dean Herbert
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022465f546
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Add encoding and import support
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2020-03-24 14:51:52 +09:00 |
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Dean Herbert
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617149fb27
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Implement in player
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2020-03-23 20:06:18 +09:00 |
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Dean Herbert
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729e006c3a
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Merge branch 'master' into video-offset
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2020-03-21 20:03:46 +09:00 |
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Dean Herbert
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855f0a4253
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Fix bracket style
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2020-03-19 14:38:49 +09:00 |
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Dean Herbert
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17c3455b36
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Fix potentially invalid push in player while already exiting
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2020-03-19 14:10:59 +09:00 |
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smoogipoo
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3628814e4e
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Merge branch 'fix-score-population' into results-screen
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2020-03-17 17:48:39 +09:00 |
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smoogipoo
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1c4296f5e7
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Implement the new results screen
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2020-03-17 17:43:16 +09:00 |
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smoogipoo
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daa5e63d0d
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Fix replay scores not being populated via player
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2020-03-17 16:42:55 +09:00 |
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voidedWarranties
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76c832518f
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Render video as a part of the storyboard
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2020-03-07 21:32:03 -08:00 |
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voidedWarranties
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d68d7edea3
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Start background video playback based on provided offset
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2020-03-07 14:08:13 -08:00 |
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Dean Herbert
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a59c3d997d
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Refactor implementation to better match what already existed
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2020-03-06 18:00:17 +09:00 |
|
naoey
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3d344a076d
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Add test for disabled keycounter, don't discard change event values
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2020-03-03 06:17:25 +05:30 |
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naoey
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bca58ddb42
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Make KeyCounter stop counting during breaks
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2020-02-29 21:18:43 +05:30 |
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Dean Herbert
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f18a1cde53
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Fix crash when reaching results screen on single threaded execution mode
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2020-02-29 08:39:27 +09:00 |
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recapitalverb
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c753cb46c5
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Use [Resolved] wherever possible
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2020-02-14 20:14:00 +07:00 |
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Dean Herbert
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884a5fbad4
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Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
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2020-02-14 14:30:15 +09:00 |
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Salman Ahmed
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4cd4055e7c
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Rename to AlwaysVisible and add XMLDoc
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2020-02-03 20:00:43 +03:00 |
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Salman Ahmed
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51ed289c59
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Revert namings and behaviour changes
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2020-02-03 19:59:58 +03:00 |
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Salman Ahmed
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351cb8ac1a
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Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
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2020-02-03 15:47:52 +03:00 |
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Dean Herbert
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b330aec03e
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Drain starting at the first hitobject, not gameplay start
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2019-12-27 16:16:30 +09:00 |
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Dean Herbert
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cac011edc1
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Merge branch 'master' into hp-drain
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2019-12-26 23:51:12 +09:00 |
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Dean Herbert
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033bb15500
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Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
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2019-12-26 23:50:21 +09:00 |
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Dean Herbert
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a041f32072
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Use cleaner solution via cancellation of older schedule
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2019-12-26 19:05:32 +09:00 |
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