Dean Herbert
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45f500920c
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Don't use Mods enum for handling incompatible mods.
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2017-03-06 18:29:17 +09:00 |
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Dean Herbert
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610de4a34c
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Only show replay cursor when replay input is present.
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2017-03-06 15:24:00 +09:00 |
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Dean Herbert
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faf07ab51a
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Use generics everywhere.
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2017-03-06 13:59:11 +09:00 |
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Dean Herbert
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9e1383fa48
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Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
# osu.Game.Modes.Catch/CatchRuleset.cs
# osu.Game.Modes.Mania/ManiaRuleset.cs
# osu.Game.Modes.Taiko/TaikoRuleset.cs
# osu.Game/Screens/Play/Player.cs
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2017-03-04 13:17:01 +09:00 |
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Dean Herbert
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8bb4bea1a4
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Fix incorrect ordering.
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2017-03-02 20:27:13 +09:00 |
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DrabWeb
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482be9f451
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Remove AvailableMods
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2017-03-02 02:04:26 -04:00 |
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DrabWeb
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1eee587c18
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CreateModSections -> GetModsFor(PlayMode), fixed deselect not working in ModSelectOverlay, added MultiMod for multiple mods in one mod, fixed issues with SelectedColour in ModSection
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2017-03-02 01:07:28 -04:00 |
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DrabWeb
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6c680825ed
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ModSections in Ruleset, fixed toolbar play mode changed not firing
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2017-03-01 22:05:52 -04:00 |
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DrabWeb
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bb12463ae4
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Working on better way to handle mods
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2017-03-01 20:57:33 -04:00 |
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Dean Herbert
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58ae9e888d
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Basic partial replay support.
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2017-03-01 22:04:20 +09:00 |
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Dean Herbert
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a22216d0b0
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Update nuget packages.
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2017-02-27 20:38:30 +09:00 |
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Thomas Müller
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1585ae842a
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Update framework
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2017-02-26 11:22:58 +09:00 |
|
Thomas Müller
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f7d985fe18
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Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
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2017-02-24 19:36:17 +01:00 |
|
Thomas Müller
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a5dfa7ab06
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Remove unnecessary using statements
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2017-02-23 21:38:10 +01:00 |
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Thomas Müller
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417f146386
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Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
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2017-02-19 17:41:51 +01:00 |
|
Dean Herbert
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580584a015
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Don't use osu! mode parser for other game modes for now (convert still works).
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2017-02-15 12:36:47 +09:00 |
|
Dean Herbert
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f207da6041
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Add/update license headers.
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2017-02-14 18:17:35 +09:00 |
|
John Leuenhagen
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7ad9cd6b6e
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add explicit false values to prevent warnings as errors
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2017-02-12 02:32:11 -05:00 |
|
Damnae
|
38b25a7df3
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Add hit object stacking.
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2017-02-09 07:28:40 +01:00 |
|
Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Dean Herbert
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2ed5cf7c91
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Hook up icons better.
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2017-01-30 13:35:40 +09:00 |
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TocoToucan
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badc8def9a
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hitObjectsNumber -> hitObjectCount
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2017-01-18 18:51:38 +03:00 |
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TocoToucan
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259c0964fd
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Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
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2017-01-16 23:14:35 +03:00 |
|
Dean Herbert
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40ea6e0d72
|
Fix incorrect folder name.
|
2016-12-08 21:36:34 +09:00 |
|
Dean Herbert
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f356640cb7
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Add missing licence headers.
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2016-12-06 19:07:15 +09:00 |
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Dean Herbert
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d71b284642
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Make ScoreProcessor abstract and avoid making AddJudgement virtual.
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2016-11-29 22:02:37 +09:00 |
|
Dean Herbert
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9d2a69f1e2
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Add concept of ScoreProcessor.
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2016-11-29 20:30:16 +09:00 |
|
Dean Herbert
|
9871960112
|
Basic score flow.
|
2016-11-29 17:34:16 +09:00 |
|
Dean Herbert
|
3ac89216bd
|
Standardise some naming and make hitcircles feel better.
|
2016-11-19 19:07:57 +09:00 |
|
Dean Herbert
|
acb85d0140
|
Fix regressions in combo counters and tidy up naming of SpriteTexts.
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2016-11-19 16:19:54 +09:00 |
|
Dean Herbert
|
08bf7c6d39
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Make abstract ruleset no play mode.
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2016-11-15 01:06:53 +09:00 |
|
Dean Herbert
|
e01057df3d
|
Add thread safety somewhere it will never be required.
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2016-11-14 23:13:47 +09:00 |
|
Dean Herbert
|
d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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2016-11-14 22:03:39 +09:00 |
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Dean Herbert
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5dd4e31011
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Move DrawableHitObject.
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2016-11-14 19:49:29 +09:00 |
|
Dean Herbert
|
6c7fab0e31
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Fix some remaining naming discrepancies.
|
2016-11-14 19:20:21 +09:00 |
|
Dean Herbert
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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