Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Bartłomiej Dach
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c05c1625f2
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Merge branch 'master' into editor-test-play-dont-retain-test-time
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2022-11-19 12:09:04 +01:00 |
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Dean Herbert
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a4e713a61f
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When returning to the editor after test play, use the original editor time rather than the point of exit
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2022-11-17 12:36:24 +09:00 |
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Dean Herbert
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bfcd9e0f45
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Don't seek to current editor location when location is close to (or before) the first object
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2022-11-17 12:32:35 +09:00 |
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Salman Ahmed
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7a28a7f2a0
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Move IGameplaySettings override to compose screen to keep test mode unaffected
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2022-11-17 01:45:16 +03:00 |
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Dean Herbert
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ee6fffec5f
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Fix combo colour normalisation setting not applying to editor test play
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2022-11-16 17:54:49 +09:00 |
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Dean Herbert
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af2e82d7d5
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Move operation of setting GameplayClockContainer.StartTime to Reset call
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2022-08-22 14:11:06 +09:00 |
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Dean Herbert
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7ac04d0478
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Fix potential crash when exiting editor test mode
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2022-07-14 01:00:18 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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832d37b2c2
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Update screen transition events to use new event args
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2022-04-22 00:52:44 +09:00 |
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Dean Herbert
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fbf0e5a45c
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Remove startFromSkipTarget parameter and update usages that required said behaviour
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2022-04-13 14:25:43 +09:00 |
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Bartłomiej Dach
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6b4b6de554
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Fix test gameplay starting in a hidden state
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2021-11-13 22:11:00 +01:00 |
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Bartłomiej Dach
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2562412125
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Propagate clock state from gameplay test back to editor
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2021-11-13 22:11:00 +01:00 |
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Bartłomiej Dach
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d2ddc25ab3
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Propagate clock state from editor to gameplay test
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2021-11-13 22:10:59 +01:00 |
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Bartłomiej Dach
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b47c0b63f4
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Tweak loader transition when testing gameplay in editor
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2021-11-13 13:39:18 +01:00 |
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Bartłomiej Dach
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a5ba3bd012
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Move gameplay test pieces to own namespace
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2021-11-13 13:39:17 +01:00 |
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