Bartłomiej Dach
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0ae4a0f11f
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Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
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2023-10-05 20:37:10 +02:00 |
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Dean Herbert
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8e16b1d507
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Simplify some maximum size specs
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2023-09-20 12:48:15 +09:00 |
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Salman Ahmed
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291a91be66
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Change extension from retrieval to post-processing instead
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2023-09-19 03:40:30 +03:00 |
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Salman Ahmed
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57dc76b345
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Revert "Update GetTexture signature rather than creating new overload"
This reverts commit 96f12cfbaa .
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2023-09-19 03:21:19 +03:00 |
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Dean Herbert
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96f12cfbaa
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Update GetTexture signature rather than creating new overload
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2023-09-05 18:01:19 +09:00 |
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Salman Ahmed
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f182f571cb
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Add limit to catch palpable object elements
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2023-09-03 02:22:58 +03:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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2952dbc8fb
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Apply nullability to osu!catch skinning classes
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2022-11-09 13:58:58 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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ekrctb
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ac5c55bd2c
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Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
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2021-06-07 14:49:37 +09:00 |
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ekrctb
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166e4565be
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Move FruitVisualRepresentation namespace
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2021-06-07 13:59:17 +09:00 |
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ekrctb
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a32dac00dd
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Introduce IHasCatchObjectState implemented by DHO and CaughtObject
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2020-12-08 21:29:26 +09:00 |
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ekrctb
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c301223d8c
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Make object on the catcher plate separate CaughtObject class
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2020-12-08 21:11:40 +09:00 |
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ekrctb
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17d48c82f6
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Use switch statement instead of an array
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2020-12-08 16:59:06 +09:00 |
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ekrctb
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b2e5658d23
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Merge branch 'master' into fruit-piece-in-place
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2020-12-07 18:57:42 +09:00 |
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ekrctb
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d18397acad
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Adjust namespace
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2020-12-07 12:35:24 +09:00 |
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ekrctb
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b4b9312e0f
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Move piece files of Catch ruleset
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2020-12-07 12:34:38 +09:00 |
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