Bartłomiej Dach
06aa3f7798
Rename Stop{SampleAndRemoveFilters -> }()
...
Now that just one method for stopping samples is left, let's just
repurpose st as the general "stop global effects" method rather than
have it there with a hyperspecific name. It also has good symmetry, as
there already was a `Start()` method in the class.
2023-01-22 09:29:22 +01:00
Bartłomiej Dach
9e4e85e3e3
Inline StopSample()
into StopSampleAndRemoveFilters()
...
The first method no longer has any callers except for the second one.
2023-01-22 09:26:01 +01:00
Bartłomiej Dach
0edfd24410
Remove unnecessary sample stop in Restart()
...
It is unnecessary, as a successful restart will exit the current player
screen, and `OnExiting()` has another `StopSampleAndRemoveFilters()`
call, which means that in the restart flow the sample was actually
getting stopped twice.
Standard exit flow is fine, it only stopped the sample once.
2023-01-22 09:24:12 +01:00
Matheus Filipe dos Santos Reinert
5b1a23c697
Replace RemoveFilters call with StopSampleAndRemoveFilters
2023-01-22 01:44:16 -03:00
Matheus Filipe dos Santos Reinert
2e1ba6ef49
Create StopSampleAndRemoveFilters method and change RemoveFilters to private
2023-01-22 01:43:40 -03:00
Matheus Filipe dos Santos Reinert
a746cbc6ed
Fix failSample still playing after player left FailOverlay
2023-01-22 01:14:33 -03:00
Dean Herbert
2ce32e3209
Refactor update logic to be easier to follow
2023-01-19 19:27:05 +09:00
mk56-spn
b22363ed8c
Fix JudgementCounterDisplay.cs max judgement always showing upon changing display mode
2023-01-19 10:31:02 +01:00
Dean Herbert
e58abf7d1a
Merge pull request #22284 from bdach/judgement-counter-broken
...
Fix "show max judgement" setting not applying initially on judgement counter display
2023-01-19 09:09:06 +09:00
Bartłomiej Dach
b62ff8d644
Merge branch 'master' into skin/argon-song-progress-cleaner
2023-01-18 23:52:12 +01:00
Bartłomiej Dach
b8b7442eb8
Make SongProgressInfo.ShowProgress
init-only (and remove duplicate init)
2023-01-18 23:35:40 +01:00
Bartłomiej Dach
769f8c6190
Fix ShowMaxJudgement
callback conflicting with JudgementCounter.Pop{In,Out}
...
Both `JudgementCounterDisplay` (via the `ShowMaxJudgement` callback)
and the `JudgementCounter.Pop{In,Out}` methods were operating on the
alpha of the `JudgementCounter`. This meant that if the counter display
was created with max judgement initially hidden, it would be hidden
by the `ShowMaxJudgement` callback first, but then _unhidden_
by `PopIn()`.
2023-01-18 21:46:28 +01:00
Salman Ahmed
12fc5da143
Merge branch 'master' into frame-stable-cache
2023-01-18 14:16:46 +03:00
Dean Herbert
43a037c189
Merge pull request #21620 from mk56-spn/JudgementCounter
...
Add a judgement counter to skin components
2023-01-18 18:43:49 +09:00
Dean Herbert
4cfb059170
Merge branch 'frame-stable-cache' into skin/argon-song-progress-cleaner
2023-01-18 17:21:08 +09:00
Dean Herbert
04705504c5
Move cache to more appropriate location
2023-01-18 17:19:57 +09:00
Dean Herbert
67b40dd234
Adjust the seek effect to feel better
2023-01-18 17:09:39 +09:00
Dean Herbert
01558a9199
Tidy up height logic and allow hovering above bar for easier interaction
2023-01-18 17:09:29 +09:00
Dean Herbert
f3677ab33d
Simplify depth change logic
2023-01-18 16:38:21 +09:00
Dean Herbert
7d0388c55c
Cache IFrameStableClock
in Player
for easier access
...
Allows directly referencing rather than going through `DrawableRuleset`.
Helps with testing and implementation of the new song progress display
(#22144 ).
2023-01-18 16:31:58 +09:00
Dean Herbert
42e9b2b48c
Tidy up clock logic in all SongProgress
classes
2023-01-18 16:29:42 +09:00
Dean Herbert
8bfd853889
Fix missing comment
2023-01-18 16:11:14 +09:00
Dean Herbert
bfb75730a9
Prefix subclasses of DefaultSongProgress
with Default
2023-01-18 15:45:16 +09:00
Dean Herbert
7266d8e10d
Move "show difficulty graph" settings back to respective implementations to avoid legacy version showing it
2023-01-18 15:31:55 +09:00
Dean Herbert
5a272b4bd6
Merge branch 'master' into skin/argon-song-progress-cleaner
2023-01-18 15:25:02 +09:00
Dean Herbert
742a026077
Add comment mentioning why reference clock fallback logic is required
2023-01-18 15:24:35 +09:00
Dean Herbert
e8770b84cd
Remove no longer necessary interface type
2023-01-18 15:23:55 +09:00
Dean Herbert
5429979049
Combine common code into SongProgress
base class
2023-01-18 15:23:55 +09:00
Dean Herbert
afc12e0b83
Tidy up ISongProgressBar
interface
2023-01-18 14:43:20 +09:00
tsrk
f1989ba24d
quality: remove unused Darken
bindable boolean
2023-01-17 17:26:05 +00:00
tsrk
d91aa341e5
refactor(ArgonSongProgress): reorder layering and make density graph visible for past time
2023-01-17 13:16:56 +00:00
Dean Herbert
14649160e1
Adjust transform delay to make things feel more snappy
2023-01-17 18:39:21 +09:00
Dean Herbert
81aa7feeb5
Fix using FadeTo
on a visibility container
2023-01-17 18:39:21 +09:00
Dean Herbert
48959c0212
Start name not visible to avoid pop out when hidden on startup
2023-01-17 18:35:19 +09:00
Dean Herbert
7d1fd24ab4
Start all counters hidden to fix pop out animation when some portions are hidden
2023-01-17 18:31:25 +09:00
Dean Herbert
448abf897a
Tidy up direction assignment
2023-01-17 18:31:08 +09:00
Dean Herbert
ca17993769
Don't use OverlayContainer
(what)
2023-01-17 18:30:50 +09:00
Dean Herbert
181473c5fc
Rename flow to better match its purpose
2023-01-17 18:28:08 +09:00
Dean Herbert
35ad66eef9
Give flow container a type to avoid locally casting in every location
2023-01-17 18:27:33 +09:00
Dean Herbert
09c7ab3af6
Rename exposed settings to make more sense
2023-01-17 18:27:15 +09:00
Dean Herbert
f923dc5009
Use framework Direction
instead of local enum
...
It should be stable enough to use.
2023-01-17 18:27:15 +09:00
Dean Herbert
0a7d6948ca
Nest model class
2023-01-17 18:19:04 +09:00
Dean Herbert
b62b5714e8
Fix TierColours
assignment
2023-01-17 18:07:11 +09:00
Dean Herbert
65bd2e74fd
Merge branch 'master' into skin/argon-song-progress-cleaner
2023-01-17 18:00:42 +09:00
MK56
a55ce9b586
Merge branch 'master' into JudgementCounter
2023-01-17 09:55:45 +01:00
Dean Herbert
53e7873f6c
Merge branch 'master' into fix-pause-gameplay-action-not-closing
2023-01-17 17:41:16 +09:00
Joseph Madamba
da0eb9b0cb
Simplify TriggerClick
s in gameplay menu overlays
2023-01-17 00:34:52 -08:00
Joseph Madamba
8f7cb18217
Use TriggerClick()
instead of calling BackButton
action for pause gameplay
2023-01-16 23:36:28 -08:00
Dean Herbert
a02556d2fa
Move hover logic to SettingsToolboxGroup
to avoid expanded state clash
2023-01-17 14:43:22 +09:00
Dean Herbert
6a0bf89401
Merge branch 'master' into replay-menu-expanded-state-memory
2023-01-17 14:30:23 +09:00