Bartłomiej Dach
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898913f32a
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Merge pull request #24415 from peppy/multi-spectator-improvements
General visual improvements to mutliplayer spectatator screen
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2023-07-30 12:43:26 +02:00 |
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Dean Herbert
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75625f089e
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Hide toolbar when entering multiplayer spectator
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2023-07-30 02:29:14 +09:00 |
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Dean Herbert
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157b1f301b
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Rename AllowTrackAdjustments to more understandable ApplyModTrackAdjustments
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2023-07-25 20:20:53 +09:00 |
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Dean Herbert
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4a7d7c6ed9
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Use MaxBy in all locations that can and update inspection level to match dotnet-build
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2022-12-19 16:47:10 +09:00 |
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Dean Herbert
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27c497145f
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Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
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2022-12-16 18:16:26 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dan Balasescu
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c61c596c1f
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Expose as readonly IAggregateAudioAdjustment
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2022-09-08 17:37:02 +09:00 |
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Dan Balasescu
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b559d4ecdf
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
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Dan Balasescu
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b0b4da533a
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Expose gameplay adjustments via MultiSpectatorPlayer instead
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2022-09-08 16:59:20 +09:00 |
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Dean Herbert
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1be3b74ff3
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Fix multiplayer spectator not getting gameplay adjustments applied
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2022-09-07 19:12:34 +09:00 |
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Dean Herbert
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b9d9bf3004
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Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
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2022-08-26 21:53:17 +09:00 |
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Dean Herbert
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27b57947e4
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Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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af56cd0126
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Fix merge breakage
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2022-08-24 16:52:36 +09:00 |
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Salman Ahmed
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8f4a2b4936
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Separate passed/failed states from calling EndGameplay
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2022-08-24 10:36:13 +03:00 |
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Dean Herbert
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7f9246637a
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Simplify MultiSpectatorScreen hierarchy construction
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2022-08-24 16:08:48 +09:00 |
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Dean Herbert
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7c1fc4814e
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Remove unused CreateMasterGameplayClockContainer method
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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871365bbb0
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Inline ReadyToStart action binding for added safety
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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683d49c608
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Move MasterClockState handling in to SpectatorSyncManager
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d33d705684
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Make WaitingOnFrames non-bindable
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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0c9a4ec13c
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Don't expose MasterClock in SpectatorClockSyncManager
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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995e6664b6
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Rename spectator clock sync classes
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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31f657fe01
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Remove ISpectatorPlayerClock interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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882dd93942
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Remove ISyncManager interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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22963ab951
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Fix multiplayer spectator getting stuck
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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553897f2f0
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Remove AddClock method to CreateManagedClock
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2022-08-23 13:52:43 +09:00 |
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Dan Balasescu
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c59298f0ce
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Enable NRT
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2022-08-22 21:55:04 +09:00 |
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Dan Balasescu
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5d3d8681d4
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Invert creation of clocks in multi spectator
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2022-08-22 19:14:06 +09:00 |
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Dean Herbert
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6d78218142
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Update usages of GameplayClockContainer.GameplayClock to access properties directly
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2022-08-15 18:08:49 +09:00 |
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Salman Ahmed
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84ef24c341
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Fix multi-spectator potentially getting stuck for passed players
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2022-08-06 05:41:26 +03:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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22d998dc2a
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Use new score processor in MultiplayerGameplayLeaderboard
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2022-05-30 19:26:26 +09:00 |
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Dean Herbert
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d4286255a0
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Expose and set GameplayStartTime directly, rather than via Reset parameter
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2022-04-13 13:58:44 +09:00 |
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Dean Herbert
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59aef88504
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Simplify clock reset/start flow in MultiSpectatorScreen
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2022-03-18 15:07:57 +09:00 |
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Dan Balasescu
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f1c40bd9ed
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Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
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2022-03-08 22:30:44 +09:00 |
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Dan Balasescu
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48ed9c6144
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Enable high chat polling rate
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2022-02-25 16:03:56 +09:00 |
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Dan Balasescu
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f9d9ad388b
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Add chat display to multiplayer spectator screen
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2022-02-25 16:03:28 +09:00 |
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Dan Balasescu
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18251c9285
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Clean up SpectatorScreen based on suggestions
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2022-02-09 12:20:07 +09:00 |
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Dan Balasescu
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ffc4c64f7e
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Unify namings across the board
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2022-02-09 12:10:07 +09:00 |
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Dan Balasescu
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886d1d2df6
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Refactorings
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2022-02-08 21:29:43 +09:00 |
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Dan Balasescu
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4c76027178
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Rename completed state to passed
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2022-02-08 20:29:49 +09:00 |
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Dan Balasescu
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45b3f472ab
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Merge branch 'master' into spectator-state-rework
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2022-02-08 19:51:50 +09:00 |
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Dan Balasescu
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c2416c490e
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Fix crash on disconnection during multi-spectate
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2022-02-08 11:29:39 +09:00 |
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Dan Balasescu
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f285060148
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Fix MultiSpectatorScreen not continuing to results
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2022-02-03 21:50:19 +09:00 |
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Salman Ahmed
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4f4f60248f
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Add failing test case
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2022-01-30 01:46:10 +03:00 |
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Dan Balasescu
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18d7b79207
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Don't reset spectating state if gameplay is finished
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2021-12-15 17:40:30 +09:00 |
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Dean Herbert
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1eed2436e6
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Clean up unused resolved properties
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2021-12-03 18:49:49 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Dean Herbert
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05ca3aec4f
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Rename GameplayState to SpectatorGameplayState
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2021-10-02 02:10:11 +09:00 |
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Dean Herbert
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fa693bb8a8
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Move MusicController adjustment set to inside OsuScreen itself (and result nullable )
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2021-09-16 16:08:09 +09:00 |
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