Move hitobject pooling into Playfield
Disable pressed/released hold note logic when rewinding
Fix combo break sound not playing a second time after rewinding before it
Fix combo break sounds playing during seek
Add back setting to toggle "always play first combo break"
Allow spinners to be reversed
Fix perform from menu not hiding overlays if already on target screen
Fix broken fail judgement test
Add pooling support to the editor
Add nested hitobject pooling
Update framework
Implement top-level hitobject pooling