Fix test failures due to beatmap taking too long to complete autoplay/replay
Disable multiplayer/spectator on iOS until it can be supported again
Turns out the only check required to get into this screen was that the API was online, which it always is even if the multiplayer component isn't. This provides a better end-user experience.
Keep pausing gameplay on focus loss if cannot on first attempt
Somehow a bindable equality check failure got through review. Not sure if there's some way to protect against this going forward, but we may want to.
Increase beatmapset download timeout
Update framework
Add the ability for PerformFromMenuRunner to inspect nested screen stacks
Add tests for clockrate adjusted difficulty calculations
Fix support for instant exit if pausing is not allowed in the current game mode
Exported = true
Fix a potential crash when exiting play during the results screen transition
Show compact leaderboard during gameplay to reduce distractions
PauseCooldownActive