Fix HitObjectContainer not correctly unbinding from startTime fast enough
Fix taiko change handling
Add the ability to toggle new combo state from composer context menu
Fix large construction/disposal overhead on beatmaps with hitobjects at same point in time
Fix typo in log when beatmap fails to load
Fix editor not using beatmap combo colours initially on load
Add editor key bindings to switch between screens
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
Fix fail animation breaking on post-fail judgements
Fix compose mode not showing distance snap grid when entering with a selection
Reduce children levels in RingPiece
Reduce complexity of AllHitObjects enumerator when nested playfields are not present