Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Dean Herbert
c969e0b4f0
Remove forced disposal of WorkingBeatmap.
2016-10-29 03:31:40 +09:00
Dean Herbert
74f1a9622f
Add initial game-wide beatmap flow.
2016-10-28 19:55:48 +09:00
Dean Herbert
0f5614ffa2
Only allow osu! mode maps to be played for now.
2016-10-28 18:07:42 +09:00
Dean Herbert
feccb7286c
Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
2016-10-28 14:14:45 +09:00
Dean Herbert
012c29addb
Minor fixes to player flow.
2016-10-27 22:27:45 +09:00
Dean Herbert
d6ed055682
Don't hard-crash on failing to load a beatmap.
2016-10-27 20:37:01 +09:00
Dean Herbert
9074bc3396
Allow Player to load from BeatmapInfo.
2016-10-27 17:53:37 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
a1d961dc87
Make the Player class more friendly and add a test case.
2016-10-19 18:00:35 +09:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Dean Herbert
5ff9d828eb
Add KeyCounter to Player for fun.
2016-10-08 15:53:59 +09:00
Dean Herbert
b588f28856
Make play modes display playfield.
2016-10-05 20:49:31 +09:00
Dean Herbert
c0f25a2683
Improve white-boxed game modes.
2016-10-05 20:08:58 +09:00
Dean Herbert
154226b9a3
Basic white-boxing of all game modes.
2016-09-29 23:51:17 +09:00