1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 18:30:34 +08:00
osu-lazer/osu.Game/GameModes/Play/Player.cs
2016-10-27 20:37:01 +09:00

100 lines
3.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Objects;
using osu.Game.GameModes.Backgrounds;
using osu.Game.GameModes.Play.Catch;
using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using osu.Framework;
using osu.Game.Database;
namespace osu.Game.GameModes.Play
{
public class Player : OsuGameMode
{
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
public BeatmapInfo BeatmapInfo;
public Beatmap Beatmap;
public PlayMode PlayMode;
public override void Load(BaseGame game)
{
base.Load(game);
try
{
if (Beatmap == null)
Beatmap = ((OsuGame)game).Beatmaps.GetBeatmap(BeatmapInfo);
}
catch
{
//couldn't load, hard abort!
Exit();
return;
}
HitRenderer hitRenderer;
ScoreOverlay scoreOverlay;
switch (PlayMode)
{
default:
scoreOverlay = new ScoreOverlayOsu();
hitRenderer = new OsuHitRenderer
{
Objects = Beatmap.HitObjects,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
break;
case PlayMode.Taiko:
scoreOverlay = null;
hitRenderer = new TaikoHitRenderer
{
Objects = Beatmap.HitObjects,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
break;
case PlayMode.Catch:
scoreOverlay = null;
hitRenderer = new CatchHitRenderer
{
Objects = Beatmap.HitObjects,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
break;
case PlayMode.Mania:
scoreOverlay = null;
hitRenderer = new ManiaHitRenderer
{
Objects = Beatmap.HitObjects,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
break;
}
hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
Children = new Drawable[]
{
hitRenderer,
scoreOverlay,
};
}
}
}