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osu-lazer/osu.Game/GameModes/Play/Player.cs
2016-10-12 15:47:08 +09:00

113 lines
3.6 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.GameModes.Backgrounds;
using osu.Game.GameModes.Play.Catch;
using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.GameModes.Play
{
class Player : GameModeWhiteBox
{
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(Results)
};
public override void Load(BaseGame game)
{
base.Load(game);
List<HitObject> objects = new List<HitObject>();
double time = Time + 1000;
for (int i = 0; i < 100; i++)
{
objects.Add(new Circle()
{
StartTime = time,
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384))
});
time += RNG.Next(50, 500);
}
Beatmap beatmap = new Beatmap
{
HitObjects = objects
};
OsuGame osu = game as OsuGame;
switch (osu.PlayMode.Value)
{
case PlayMode.Osu:
Add(new OsuHitRenderer
{
Objects = beatmap.HitObjects,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
break;
case PlayMode.Taiko:
Add(new TaikoHitRenderer
{
Objects = beatmap.HitObjects,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
break;
case PlayMode.Catch:
Add(new CatchHitRenderer
{
Objects = beatmap.HitObjects,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
break;
case PlayMode.Mania:
Add(new ManiaHitRenderer
{
Objects = beatmap.HitObjects,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
break;
}
Add(new KeyCounterCollection
{
IsCounting = true,
FadeTime = 50,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Position = new Vector2(10, 50),
Counters = new KeyCounter[]
{
new KeyCounterKeyboard(@"Z", Key.Z),
new KeyCounterKeyboard(@"X", Key.X),
new KeyCounterMouse(@"M1", MouseButton.Left),
new KeyCounterMouse(@"M2", MouseButton.Right),
}
});
}
}
}