//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using osu.Framework.Graphics; using osu.Framework.MathUtils; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Objects; using osu.Game.Beatmaps.Objects.Osu; using osu.Game.GameModes.Backgrounds; using osu.Game.GameModes.Play.Catch; using osu.Game.GameModes.Play.Mania; using osu.Game.GameModes.Play.Osu; using osu.Game.GameModes.Play.Taiko; using osu.Game.Graphics.UserInterface; using OpenTK; using OpenTK.Input; using osu.Framework; namespace osu.Game.GameModes.Play { class Player : GameModeWhiteBox { protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4"); protected override IEnumerable PossibleChildren => new[] { typeof(Results) }; public override void Load(BaseGame game) { base.Load(game); List objects = new List(); double time = Time + 1000; for (int i = 0; i < 100; i++) { objects.Add(new Circle() { StartTime = time, Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)) }); time += RNG.Next(50, 500); } Beatmap beatmap = new Beatmap { HitObjects = objects }; OsuGame osu = game as OsuGame; switch (osu.PlayMode.Value) { case PlayMode.Osu: Add(new OsuHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }); break; case PlayMode.Taiko: Add(new TaikoHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }); break; case PlayMode.Catch: Add(new CatchHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }); break; case PlayMode.Mania: Add(new ManiaHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }); break; } Add(new KeyCounterCollection { IsCounting = true, FadeTime = 50, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Position = new Vector2(10, 50), Counters = new KeyCounter[] { new KeyCounterKeyboard(@"Z", Key.Z), new KeyCounterKeyboard(@"X", Key.X), new KeyCounterMouse(@"M1", MouseButton.Left), new KeyCounterMouse(@"M2", MouseButton.Right), } }); } } }