Dean Herbert
da407aa827
Merge branch 'master' into kps
2022-08-20 15:24:58 +09:00
Dean Herbert
43442dbf65
Merge branch 'even-less-gameplay-clock' into even-nicer-frame-stability-clock
2022-08-15 20:22:30 +09:00
Dean Herbert
87760bbc06
Fix IsCatchingUp
not being in correct state
2022-08-15 20:17:48 +09:00
Dean Herbert
1fc3d005c0
Seal FrameStabilityContainer
...
No one should ever derive from this class. It is already too complex.
2022-08-15 19:31:02 +09:00
Dean Herbert
fff2b57905
Tidy up and document FrameStabilityContainer
2022-08-15 19:28:12 +09:00
Dean Herbert
9bc2e91de0
Fix incorrect handling of reference clocks when no parent IGameplayClock
is available
2022-08-15 19:19:19 +09:00
Dean Herbert
828b6f2c30
Remove unnecessary setClock
shenanigans
2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5
Remove FrameStableClock
(and redirect usages to FrameStabilityContainer
)
2022-08-15 19:19:19 +09:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Dean Herbert
95c1b488a7
Add non-null assertion to FrameStabilityContainer
2022-08-15 18:08:49 +09:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond"
2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener
and KeysPerSecondCalculator
not rely on events to add timestamps
2022-08-14 19:31:14 +02:00
Ryuki
9b252b1d81
Make KeysPerSecondCalculator
dependency in HUDOverlay
nullable
2022-08-11 11:58:30 +02:00
Ryuki
3c6461b9e4
Remove KPS acronym usage
2022-08-11 10:01:39 +02:00
its5Q
abca3d1b2a
Prefix common strings for context
2022-08-10 00:35:19 +10:00
Ryuki
b52a07c16a
Use DI to provide dependencies for KPS Calculator and improve input
...
gathering
KPS Calculator now uses DI to retrieve the clocks. Using `HUDOverlay` it
is now cached for `KeysPerSecondCounter`s to resolve it. This also
allows to make an "Attach" flow like `KeyCounter`.
2022-08-08 21:54:06 +02:00
its5Q
5080d62e77
Add missing localisation for settings enums
2022-08-08 21:51:23 +10:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dan Balasescu
e06f39a69f
Apply IRenderer shader changes
2022-07-30 01:29:11 +09:00
Dan Balasescu
ce694123eb
Move spectator begin/end playing to SubmittingPlayer
2022-07-28 20:44:04 +09:00
Dean Herbert
ef10145d6f
Rename MenuCursorContainer
and clean up code
2022-07-26 14:11:52 +09:00
Dean Herbert
8dbe24fd7c
Simplify colour assigning logic and remove system mod colour for now
2022-07-12 14:36:50 +09:00
Adam Baker
7ced84b7ef
Replace switch statement with ForModType
...
In order to make `highlightedColour` dependent on the mod type color, the color is converted to an `osu.Framework.Graphics.Colour4` and calls `Lighten`.
2022-07-08 03:23:58 -05:00
Adam Baker
89f1c75f7a
Update mod icon colors
2022-07-07 21:57:18 -05:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
ec53d87c30
Fix unsafe sample playback in GameplaySampleTriggerSource
...
Resolves https://github.com/ppy/osu/issues/18727 .
Added delay from `Schedule` should be minimal as it is always called
from the `Update` thread (input propagation) anyway.
2022-06-16 16:04:57 +09:00
Dan Balasescu
132c94c1b5
Remove Ruleset parameter from ResetFromReplayFrame()
2022-05-31 17:16:23 +09:00
Dean Herbert
f7e055dbfe
Move mania note height offset application to a much more suitable location
2022-05-12 16:19:07 +09:00
Dean Herbert
6f529cf7a4
Merge branch 'master' into fix-spectator-seeks
2022-03-24 14:24:20 +09:00
Dan Balasescu
36772ec652
Merge pull request #17356 from apollo-dw/strict-tracking
...
Implement "Strict Tracking" mod in osu!
2022-03-22 07:32:36 +09:00
apollo-dw
149cfd338d
Use new mod-related object types for Strict Tracking
2022-03-19 18:29:44 +00:00
Dean Herbert
0988c2b0fa
Move DrawableRuleset
binding to LoadComplete
to avoid exceptions on InputManager
access
2022-03-18 15:28:48 +09:00
Dean Herbert
39d95aa8cf
Add automatic preloading of sample pools at a Playfield
level
2022-03-14 17:19:48 +09:00
Henry Lin
464be6e64c
Only call IUpdatableByPlayfield.Update
if the playfield isn't nested
2022-03-03 14:37:39 +08:00
Bartłomiej Dach
d8fa443ea0
Extract default mod switch measurements to constants
...
For use later when specific sizes/scales of the mod switches are
desired.
2022-02-22 23:22:11 +01:00
Bartłomiej Dach
cfc41a0a36
Implement small mod switch
2022-02-22 00:26:35 +01:00
Bartłomiej Dach
5186693dad
Implement tiny mod switch
2022-02-22 00:26:35 +01:00
Dan Balasescu
ebd105422f
Remove unused using
2022-02-10 14:22:08 +09:00
Dan Balasescu
f7fb7825cc
Simplify disposal
2022-02-10 14:21:51 +09:00
Dan Balasescu
a3896a8ebd
Remove allowance of null dependency
2022-02-10 14:21:50 +09:00
Dan Balasescu
6d3bc005ea
Merge branch 'master' into spectator-state-rework
2022-02-02 18:57:04 +09:00
Dan Balasescu
41007169f7
Give SpectatorState a user state
2022-02-01 21:51:05 +09:00
Dan Balasescu
0641264a11
Merge branch 'master' into spectator-consistency-frames
2022-02-01 14:35:30 +09:00
Dan Balasescu
4fb565e15f
Reset ScoreProcessor from statistics replay frames
2022-01-31 21:32:56 +09:00
Dean Herbert
0e764538e0
Retrieve KeyBindingContainer
via DI rather than traversal lookup
2022-01-31 17:05:04 +09:00
Dean Herbert
a84fd2e20c
Merge branch 'master' into master
2022-01-31 16:30:08 +09:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Dan Balasescu
52e240230b
Merge branch 'master' into mouse-button-disable-disables-touch
2022-01-12 17:14:39 +09:00
Dan Balasescu
a09563a7d9
Fix calculation of most common beat length for mania scroll speed
2022-01-11 11:00:30 +09:00