Remove all entity framework code and migrations
Fix editor performance drop over time due to lingering nested object references
Fix beatmap listing potentially showing duplicate beatmap cards
Add ability to "fling" notifications to dismiss them
Fixed HitObjectOrderedSelectionContainer being able to become unsorted and causing crashes
Remove the nullable disable annotation in the ruleset class
Fix new hit distribution graph didn't account for size changes
Fix best rank badge not handling legacy scores properly
Also adds test coverage of read state and light.
# Conflicts: # osu.Game.Rulesets.Catch/CatchRuleset.cs # osu.Game.Rulesets.Osu/OsuRuleset.cs # osu.Game.Rulesets.Taiko/TaikoRuleset.cs # osu.Game/Rulesets/Ruleset.cs
Fix beatmap card play button not working with touch inputs when not hovered
Add arrow shortcuts to skin editor
ulong
Add clicks/second counter to HUD
TrueGameplayRate
Fix several weird scenarios with online play song selection
Update framework
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
Fix playlist items showing download button briefly during initial display