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Commit Graph

19 Commits

Author SHA1 Message Date
Dean Herbert
e6ef9f67aa
GameMode -> Screen. 2017-02-17 19:23:58 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
756fd78a88
Fix incorrect line endings. 2017-02-07 13:52:19 +09:00
DrabWeb
2c12568a0d Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser 2017-01-31 20:51:26 -04:00
DrabWeb
91a5d0b3cf Made requested changes 2017-01-31 09:17:47 -04:00
DrabWeb
ecaa88a0d2 Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed) 2017-01-31 08:42:14 -04:00
DrabWeb
c642660896 Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out 2017-01-30 16:15:56 -04:00
DrabWeb
9ab49247b2 Forgot one 2017-01-30 08:08:38 -04:00
DrabWeb
8f6a6143d6 Removed excess parenthesis 2017-01-30 08:07:37 -04:00
DrabWeb
f8cbc35f8e Small cleanups 2017-01-30 04:43:06 -04:00
DrabWeb
d70cbd37dd Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
DrabWeb
6b57456681 Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable 2017-01-28 20:30:37 -04:00
DrabWeb
feba3f35ba Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place 2017-01-27 15:28:39 -04:00
DrabWeb
8c6d9bdf2e Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second 2017-01-27 08:03:32 -04:00
DrabWeb
811cf4b04e Added newline, thanks Xamarin 2017-01-27 07:12:20 -04:00
DrabWeb
3ed88ea043 Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed 2017-01-27 07:11:22 -04:00
DrabWeb
f35974021a Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing 2017-01-27 06:19:52 -04:00
DrabWeb
dedd6a4bcf Small cleanups 2017-01-27 05:39:15 -04:00
DrabWeb
fe265c01cb Added current work on pause overlay 2017-01-27 05:24:49 -04:00