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h1or4dme8
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osu-lazer
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2026-05-18 08:30:00 +08:00
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1,740
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4
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791
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d82b67ee9ba767d7a8edb680da804732278b5aca
Commit Graph
18 Commits
Update and standardise license headers.
Dean Herbert
·
2017-02-07 14:27:41 +09:00
50bd80cb0c
Fix incorrect line endings.
Dean Herbert
·
2017-02-07 13:52:19 +09:00
756fd78a88
Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser
DrabWeb
·
2017-01-31 20:51:26 -04:00
2c12568a0d
Made requested changes
DrabWeb
·
2017-01-31 09:17:47 -04:00
91a5d0b3cf
Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed)
DrabWeb
·
2017-01-31 08:42:14 -04:00
ecaa88a0d2
Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out
DrabWeb
·
2017-01-30 16:15:56 -04:00
c642660896
Forgot one
DrabWeb
·
2017-01-30 08:08:38 -04:00
9ab49247b2
Removed excess parenthesis
DrabWeb
·
2017-01-30 08:07:37 -04:00
8f6a6143d6
Small cleanups
DrabWeb
·
2017-01-30 04:43:06 -04:00
f8cbc35f8e
Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
DrabWeb
·
2017-01-30 04:08:14 -04:00
d70cbd37dd
Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
DrabWeb
·
2017-01-28 20:30:37 -04:00
6b57456681
Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
DrabWeb
·
2017-01-27 15:28:39 -04:00
feba3f35ba
Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
DrabWeb
·
2017-01-27 08:03:32 -04:00
8c6d9bdf2e
Added newline, thanks Xamarin
DrabWeb
·
2017-01-27 07:12:20 -04:00
811cf4b04e
Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
DrabWeb
·
2017-01-27 07:11:22 -04:00
3ed88ea043
Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
DrabWeb
·
2017-01-27 06:19:52 -04:00
f35974021a
Small cleanups
DrabWeb
·
2017-01-27 05:39:15 -04:00
dedd6a4bcf
Added current work on pause overlay
DrabWeb
·
2017-01-27 05:24:49 -04:00
fe265c01cb