OsuHitObject
HitObject
Causing samples to be played at left ear rather than centre.
DrawableOsuHitObject
Implement "Strict Tracking" mod in osu!
TailSamples
DrawableSliderTail
Change IHasRepeats.NodeSamples to IList from List
var
As requested by @frenzibyte
This ensures the spinner's hit judgement will always be centre instead of in the top left corner.
Done to allow overriding in the other object classes.
For some reason, spinner judgements would stack from the top left in an awkward fashion. This patch ensures that the judgement location will always be in the centre of the screen.
BeatmapDifficulty
IBeatmapDifficultyInfo
EffectControlPoint
DifficultyPointAt