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Commit Graph

1676 Commits

Author SHA1 Message Date
smoogipoo
f9145ce5b4 Fix playlist items added with the wrong IDs 2020-02-17 17:02:19 +09:00
recapitalverb
2778c6617c
Merge branch 'master' into remove-duplicated-load 2020-02-15 15:13:35 +07:00
Dean Herbert
637c1dc840 In the case of only one playlist item, update with current selection on select 2020-02-15 14:41:16 +09:00
recapitalverb
7c9569c9a3
Merge branch 'master' into remove-duplicated-load 2020-02-15 12:10:34 +07:00
Dean Herbert
da68ae5461 Merge branch 'master' into match-songselect-playlist-logic 2020-02-15 12:27:51 +09:00
recapitalverb
c46d828716 Preserve permitNulls 2020-02-14 20:59:51 +07:00
recapitalverb
10798aeab3 Fix code formatting 2020-02-14 20:30:27 +07:00
recapitalverb
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
smoogipoo
f31220c1ee Fix exception when adding duplicate items 2020-02-14 19:56:43 +09:00
Dean Herbert
14f632b532 Merge branch 'master' into match-detail-area 2020-02-14 19:54:17 +09:00
smoogipoo
f0f739707f Add playlist support to match song select 2020-02-14 17:51:42 +09:00
Dean Herbert
66910f1ee3 Remove unnecessary bindable setter 2020-02-14 17:50:53 +09:00
Dean Herbert
48dcb91118 Merge branch 'master' into custom-detail-area 2020-02-14 17:40:12 +09:00
smoogipoo
5ec9f454d5 Implement the match beatmap detail area 2020-02-14 17:20:38 +09:00
smoogipoo
25e399f11b Merge branch 'match-playlist' into match-detail-area 2020-02-14 17:04:22 +09:00
Dean Herbert
b9a296d3f9
Merge branch 'master' into remove-current-item 2020-02-13 19:34:15 +09:00
Dean Herbert
49a1725749
Merge pull request #7812 from smoogipoo/playlist-bindables
Make playlist beatmap and ruleset into bindables
2020-02-13 18:51:42 +09:00
smoogipoo
75bef15583 Remove "current" multiplayer room item 2020-02-13 18:48:28 +09:00
smoogipoo
91edadfe9d Make playlist beatmap and ruleset into bindables 2020-02-13 18:12:47 +09:00
smoogipoo
d4f14e552a Improve extensibility of mod display expansion 2020-02-13 18:05:53 +09:00
smoogipoo
6f7196b0b8 Make beatmap detail area abstractable 2020-02-13 13:46:23 +09:00
Dean Herbert
8186f72507 Remove unused using 2020-02-10 17:12:45 +09:00
Dean Herbert
66fb72cd8a Fix song select not showing active beatmap if it is filtered by local criteria 2020-02-10 16:59:54 +09:00
Dean Herbert
81cadb7875 Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
recapitalverb
79bb476f4c
Merge branch 'master' into display-accuracy 2020-02-04 11:39:47 +07:00
Dan Balasescu
3600b0daf0
Merge branch 'master' into fix-mod-select-overflowing 2020-02-04 11:57:54 +09:00
Joehu
22e3150f68 Fix comment and remove magic numbers 2020-02-03 17:21:06 -08:00
recapitalverb
9898a926b2 Use ScoreInfo.DisplayAccuracy everywhere 2020-02-03 22:11:36 +07:00
Dan Balasescu
c6e7603e5e
Merge branch 'master' into safe-screen-lease 2020-02-03 18:18:13 +09:00
Dan Balasescu
93952d438f
Merge pull request #7677 from peppy/decouple-mod-select-bindable
Decouple ModSelectOverlay from global SelectedMods
2020-02-03 16:27:47 +09:00
Dean Herbert
9183c78319 Fix crash on exiting song select with ctrl-enter autoplay 2020-02-03 16:04:32 +09:00
Dean Herbert
aa1daa0ad5
Merge pull request #7703 from bdach/beatmap-stats-precision
Apply precision when determining bar colour in difficulty statistics
2020-02-02 22:31:52 +09:00
Bartłomiej Dach
e894acf53c Make star filter range bindables BindableDoubles
Due to using Bindable<double>s previously, song select's filter control
would not apply tolerance when checking IsDefault, therefore wrongly
hiding maps with star ratings above 10.1.
2020-02-01 22:48:46 +01:00
Joehu
609ee26030 Fix mod select overlay not showing up in test 2020-02-01 11:41:41 -08:00
Joehu
2d42a83bb9 Fix mod select overlay overflowing toolbar at max ui scale 2020-02-01 11:24:29 -08:00
Bartłomiej Dach
0bfadfbbf1 Apply precision when comparing adjusted values
In some cases, applying the Difficulty Adjust mod without actually
changing any of the settings previously caused the bar in song select
beatmap details to appear red/blue instead of staying white.

This was caused by not accounting for floating-point imprecisions when
determining bar colour in AdvancedStats. To resolve, first check
equality with tolerance, and only then apply blue/red colours if that
equality check does not hold.
2020-02-01 16:16:15 +01:00
Bartłomiej Dach
a74d22d9e5 Extract beatmap stats test to separate scene 2020-02-01 15:50:33 +01:00
Dean Herbert
ed368e44ea
Merge branch 'master' into safe-screen-lease 2020-02-01 02:11:18 +09:00
Dean Herbert
c5422743e2
Merge branch 'master' into decouple-mod-select-bindable 2020-02-01 02:06:23 +09:00
Dean Herbert
19f516e710 Ensure OsuScreen level leases are taken out synchronously 2020-01-31 19:10:44 +09:00
Dean Herbert
2f61d3f5ad Fix song select remaining issue locally 2020-01-31 17:35:53 +09:00
Dean Herbert
7bf2e9b369 Decouple ModSelectOverlay from global SelectedMods 2020-01-30 17:38:15 +09:00
Dan Balasescu
09f6c57b0f
Merge branch 'master' into fix-import-different-ruleset 2020-01-30 15:08:25 +09:00
Dan Balasescu
c18b1b302c
Merge branch 'master' into editor-match-accessibility 2020-01-30 13:49:56 +09:00
Dean Herbert
c158570249
Fix typo in comment
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-01-30 11:31:34 +09:00
Dean Herbert
f72de235cc Remove unnecessary length specifications 2020-01-30 11:00:14 +09:00
Dean Herbert
37ecf8a060 Remove commented line 2020-01-30 10:50:48 +09:00
Dean Herbert
bea20efb64
Merge branch 'master' into mod_content_centering 2020-01-30 10:34:46 +09:00
Bartłomiej Dach
f130e48c9e Remove leftover negative margin 2020-01-29 19:17:07 +01:00
Bartłomiej Dach
c9dda78ded Refactor drawable hierarchy to center properly
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
  mod button expansion and adjust FooterButtonRandom to use this method
  while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00