smoogipoo
f9145ce5b4
Fix playlist items added with the wrong IDs
2020-02-17 17:02:19 +09:00
recapitalverb
2778c6617c
Merge branch 'master' into remove-duplicated-load
2020-02-15 15:13:35 +07:00
Dean Herbert
637c1dc840
In the case of only one playlist item, update with current selection on select
2020-02-15 14:41:16 +09:00
recapitalverb
7c9569c9a3
Merge branch 'master' into remove-duplicated-load
2020-02-15 12:10:34 +07:00
Dean Herbert
da68ae5461
Merge branch 'master' into match-songselect-playlist-logic
2020-02-15 12:27:51 +09:00
recapitalverb
c46d828716
Preserve permitNulls
2020-02-14 20:59:51 +07:00
recapitalverb
10798aeab3
Fix code formatting
2020-02-14 20:30:27 +07:00
recapitalverb
c753cb46c5
Use [Resolved] wherever possible
2020-02-14 20:14:00 +07:00
smoogipoo
f31220c1ee
Fix exception when adding duplicate items
2020-02-14 19:56:43 +09:00
Dean Herbert
14f632b532
Merge branch 'master' into match-detail-area
2020-02-14 19:54:17 +09:00
smoogipoo
f0f739707f
Add playlist support to match song select
2020-02-14 17:51:42 +09:00
Dean Herbert
66910f1ee3
Remove unnecessary bindable setter
2020-02-14 17:50:53 +09:00
Dean Herbert
48dcb91118
Merge branch 'master' into custom-detail-area
2020-02-14 17:40:12 +09:00
smoogipoo
5ec9f454d5
Implement the match beatmap detail area
2020-02-14 17:20:38 +09:00
smoogipoo
25e399f11b
Merge branch 'match-playlist' into match-detail-area
2020-02-14 17:04:22 +09:00
Dean Herbert
b9a296d3f9
Merge branch 'master' into remove-current-item
2020-02-13 19:34:15 +09:00
Dean Herbert
49a1725749
Merge pull request #7812 from smoogipoo/playlist-bindables
...
Make playlist beatmap and ruleset into bindables
2020-02-13 18:51:42 +09:00
smoogipoo
75bef15583
Remove "current" multiplayer room item
2020-02-13 18:48:28 +09:00
smoogipoo
91edadfe9d
Make playlist beatmap and ruleset into bindables
2020-02-13 18:12:47 +09:00
smoogipoo
d4f14e552a
Improve extensibility of mod display expansion
2020-02-13 18:05:53 +09:00
smoogipoo
6f7196b0b8
Make beatmap detail area abstractable
2020-02-13 13:46:23 +09:00
Dean Herbert
8186f72507
Remove unused using
2020-02-10 17:12:45 +09:00
Dean Herbert
66fb72cd8a
Fix song select not showing active beatmap if it is filtered by local criteria
2020-02-10 16:59:54 +09:00
Dean Herbert
81cadb7875
Simplify the way multiple subscreens handle their disable states via a custom stack
2020-02-06 14:22:01 +09:00
recapitalverb
79bb476f4c
Merge branch 'master' into display-accuracy
2020-02-04 11:39:47 +07:00
Dan Balasescu
3600b0daf0
Merge branch 'master' into fix-mod-select-overflowing
2020-02-04 11:57:54 +09:00
Joehu
22e3150f68
Fix comment and remove magic numbers
2020-02-03 17:21:06 -08:00
recapitalverb
9898a926b2
Use ScoreInfo.DisplayAccuracy everywhere
2020-02-03 22:11:36 +07:00
Dan Balasescu
c6e7603e5e
Merge branch 'master' into safe-screen-lease
2020-02-03 18:18:13 +09:00
Dan Balasescu
93952d438f
Merge pull request #7677 from peppy/decouple-mod-select-bindable
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Decouple ModSelectOverlay from global SelectedMods
2020-02-03 16:27:47 +09:00
Dean Herbert
9183c78319
Fix crash on exiting song select with ctrl-enter autoplay
2020-02-03 16:04:32 +09:00
Dean Herbert
aa1daa0ad5
Merge pull request #7703 from bdach/beatmap-stats-precision
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Apply precision when determining bar colour in difficulty statistics
2020-02-02 22:31:52 +09:00
Bartłomiej Dach
e894acf53c
Make star filter range bindables BindableDoubles
...
Due to using Bindable<double>s previously, song select's filter control
would not apply tolerance when checking IsDefault, therefore wrongly
hiding maps with star ratings above 10.1.
2020-02-01 22:48:46 +01:00
Joehu
609ee26030
Fix mod select overlay not showing up in test
2020-02-01 11:41:41 -08:00
Joehu
2d42a83bb9
Fix mod select overlay overflowing toolbar at max ui scale
2020-02-01 11:24:29 -08:00
Bartłomiej Dach
0bfadfbbf1
Apply precision when comparing adjusted values
...
In some cases, applying the Difficulty Adjust mod without actually
changing any of the settings previously caused the bar in song select
beatmap details to appear red/blue instead of staying white.
This was caused by not accounting for floating-point imprecisions when
determining bar colour in AdvancedStats. To resolve, first check
equality with tolerance, and only then apply blue/red colours if that
equality check does not hold.
2020-02-01 16:16:15 +01:00
Bartłomiej Dach
a74d22d9e5
Extract beatmap stats test to separate scene
2020-02-01 15:50:33 +01:00
Dean Herbert
ed368e44ea
Merge branch 'master' into safe-screen-lease
2020-02-01 02:11:18 +09:00
Dean Herbert
c5422743e2
Merge branch 'master' into decouple-mod-select-bindable
2020-02-01 02:06:23 +09:00
Dean Herbert
19f516e710
Ensure OsuScreen level leases are taken out synchronously
2020-01-31 19:10:44 +09:00
Dean Herbert
2f61d3f5ad
Fix song select remaining issue locally
2020-01-31 17:35:53 +09:00
Dean Herbert
7bf2e9b369
Decouple ModSelectOverlay from global SelectedMods
2020-01-30 17:38:15 +09:00
Dan Balasescu
09f6c57b0f
Merge branch 'master' into fix-import-different-ruleset
2020-01-30 15:08:25 +09:00
Dan Balasescu
c18b1b302c
Merge branch 'master' into editor-match-accessibility
2020-01-30 13:49:56 +09:00
Dean Herbert
c158570249
Fix typo in comment
...
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-01-30 11:31:34 +09:00
Dean Herbert
f72de235cc
Remove unnecessary length specifications
2020-01-30 11:00:14 +09:00
Dean Herbert
37ecf8a060
Remove commented line
2020-01-30 10:50:48 +09:00
Dean Herbert
bea20efb64
Merge branch 'master' into mod_content_centering
2020-01-30 10:34:46 +09:00
Bartłomiej Dach
f130e48c9e
Remove leftover negative margin
2020-01-29 19:17:07 +01:00
Bartłomiej Dach
c9dda78ded
Refactor drawable hierarchy to center properly
...
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
mod button expansion and adjust FooterButtonRandom to use this method
while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00