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Fix song select remaining issue locally
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@ -345,8 +345,8 @@ namespace osu.Game.Screens.Select
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selectionChangedDebounce = null;
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}
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if (performStartAction)
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OnStart();
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if (performStartAction && OnStart())
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Carousel.AllowSelection = false;
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}
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/// <summary>
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@ -500,6 +500,8 @@ namespace osu.Game.Screens.Select
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public override void OnResuming(IScreen last)
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{
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Carousel.AllowSelection = true;
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BeatmapDetails.Leaderboard.RefreshScores();
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Beatmap.Value.Track.Looping = true;
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@ -647,7 +649,6 @@ namespace osu.Game.Screens.Select
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decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
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decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
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Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
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Beatmap.BindValueChanged(workingBeatmapChanged);
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boundLocalBindables = true;
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