Dean Herbert
49fc9655d2
Apply NRT to osu.Game.Betamaps.Formats
namespace
2023-08-16 19:37:24 +09:00
Haspamelodica
e90660c1a4
Switched to lowercase
2023-04-21 02:35:28 +02:00
Haspamelodica
b62de5514c
Fixed video importing bug #23259
2023-04-21 02:10:24 +02:00
Dean Herbert
da947d8661
Gracefully handle beatmaps specifying images using the video storyboard type
2023-03-13 18:24:16 +09:00
Bartłomiej Dach
cb2b0d4178
Remove redundant type specs
2022-12-26 23:12:53 +01:00
Berkan Diler
c7ca4bbba5
Use generic Enum methods
2022-12-26 20:36:39 +01:00
Dean Herbert
064a245c50
Don't trim whitespace from variable keys / values
2022-11-08 13:30:11 +09:00
Dean Herbert
b764d1bd04
Decode variables earlier in flow in case they include indent logic
...
Without this change, the `depth` calculation could be incorrect.
2022-11-08 13:29:42 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
4c28749d73
Fix incorrect legacy decoder usage
2021-10-01 19:05:08 +09:00
Dean Herbert
3faafd7200
Rename parameter to repeatCount
and add guards
2021-10-01 18:26:29 +09:00
Dean Herbert
5b0d75ee56
Only trim trailing spaces to avoid breakage in storyboard parsing
2021-03-18 16:30:30 +09:00
Bartłomiej Dach
b9a49d5589
Coerce undefined animation loop types to Forever
2021-01-31 15:43:58 +01:00
Dean Herbert
25af091409
Fix storyboard animations of very old beatmaps playing too slow
...
Closes https://github.com/ppy/osu/issues/10772 .
2020-11-12 17:03:43 +09:00
Bartłomiej Dach
3090b6ccb5
Resolve CA2249 inspections
...
"Use `string.Contains` instead of `string.IndexOf` to improve
readability"
2020-11-01 18:54:44 +01:00
Bartłomiej Dach
cdd56ece87
Read UseSkinSprites when decoding storyboards
2020-10-20 22:49:56 +02:00
voidedWarranties
b8f20831a1
Video no longer modifies storyboard resolution
2020-03-24 20:04:09 -07:00
voidedWarranties
c27751050b
Switch back to strings and update setting labels
2020-03-12 23:29:11 -07:00
Dan Balasescu
1d556bfc5f
Merge branch 'master' into video-offset
2020-03-11 15:13:18 +09:00
smoogipoo
e6858bf130
Fix crashes on some storyboards
2020-03-10 11:58:33 +09:00
voidedWarranties
4624582703
Revert position offset change for separate pull
2020-03-08 14:40:36 -07:00
voidedWarranties
22dd93a4f6
Code quality, read position offsets
2020-03-08 14:02:39 -07:00
voidedWarranties
76c832518f
Render video as a part of the storyboard
2020-03-07 21:32:03 -08:00
Berkan Diler
5b452293d6
Minor cleanups for legacy beatmap decoders
...
Replaces some string.StartsWith(string, StringComparison.Ordinal) calls with ring.StartsWith(char) , when only one char is compared. Possible since .NET-Standard 2.1
And another LegacyStoryboardDecoder.handleEvents() cleanup, saves some MB of allocations.
2020-02-08 18:05:27 +01:00
Dean Herbert
eabb5a8701
Use ToString instead of Substring
2020-01-26 17:40:38 +09:00
Berkan Diler
219e14baa2
Address review and fix InspectCode
2020-01-24 17:05:27 +01:00
Berkan Diler
6658bdb223
Fix CodeFactor issues
2020-01-23 16:34:43 +01:00
Berkan Diler
316a764f6f
Minor cleanups for Legacy Storyboard/Beatmap decoder
2020-01-23 16:23:53 +01:00
Berkan Diler
34d8740ec4
Remove remaining usage of osuTK.MathHelper
2020-01-08 20:21:13 +01:00
smoogipoo
1802e0ff11
Fix storyboard incorrectly re-ordering elements
2019-12-20 16:04:05 +09:00
Dean Herbert
5cdc7d3b18
Merge pull request #7183 from smoogipoo/legacy-beatmap-saving
...
Add initial implementation of a legacy beatmap encoder
2019-12-18 18:43:14 +09:00
smoogipoo
602ce698d5
Fix storyboard vectorscale and scale cross-pollution
2019-12-18 17:21:38 +09:00
smoogipoo
abf3f341b7
Merge remote-tracking branch 'refs/remotes/origin/master' into legacy-beatmap-saving
2019-12-13 19:01:25 +09:00
Huo Yaoyuan
b86a3dbfab
PathStandardise -> ToStandardisedPath
2019-12-11 16:06:56 +08:00
Huo Yaoyuan
6b3c7c8421
Remove usages of FileSafety class.
2019-12-11 16:05:35 +08:00
smoogipoo
c378e525da
Extract the rest of legacy enums
2019-12-10 20:23:15 +09:00
Huo Yaoyuan
31cc0d13da
Use 'out var'.
2019-11-12 19:55:26 +08:00
Huo Yaoyuan
e9b8cbb516
Apply other styles.
2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Bartłomiej Dach
86588778b1
Implement fallback decoder registration
...
After the preparatory introduction of LineBufferedReader, it is now
possible to introduce registration of fallback decoders that won't drop
input supplied in the first line of the file.
A fallback decoder is used when the magic in the first line of the file
does not match any of the other known decoders. In such a case,
the fallback decoder is constructed and provided a LineBufferedReader
instance. The process of matching magic only peeks the first non-empty
line, so it is available for re-reading in Decode() using ReadLine().
There can be only one fallback decoder per type; a second attempt of
registering a fallback will result in an exception to avoid bugs.
To address the issue of parsing failing on badly or non-headered files,
set the legacy decoders for Beatmaps and Storyboards as the fallbacks.
Due to non-trivial logic, several new, passing unit tests with possible
edge cases also included.
2019-09-15 01:28:07 +02:00
Bartłomiej Dach
11eda44d34
Migrate decoding to line-buffered reader
...
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
iiSaLMaN
7b04fb1690
StoryboardSample -> StoryboardSampleInfo
2019-08-23 14:54:39 +03:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
smoogipoo
ac2060f1cf
Throw exceptions and let LegacyDecoder handle them
2019-08-08 14:44:04 +09:00
David Zhao
da15e19912
return on storyboard side
2019-08-07 18:40:58 +09:00
David Zhao
7bcec31ea3
mention that the event was the type
2019-08-07 17:08:41 +09:00
David Zhao
66b02c0283
log type as well
2019-08-06 12:27:10 +09:00
David Zhao
cd6fe91882
Log error for invalid events
2019-08-06 10:05:21 +09:00