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return on storyboard side

This commit is contained in:
David Zhao 2019-08-07 18:40:58 +09:00
parent c65505df62
commit da15e19912

View File

@ -83,8 +83,12 @@ namespace osu.Game.Beatmaps.Formats
storyboardSprite = null;
EventType type;
if (!Enum.TryParse(split[0], out type))
{
Logger.Log($"Unknown storyboard event of type {split[0]} could not be parsed and will be ignored.", LoggingTarget.Runtime, LogLevel.Important);
return;
}
switch (type)
{