Bartłomiej Dach
d22f557a3b
Remove possibility of double-disposal interference
2021-01-23 16:14:58 +01:00
Bartłomiej Dach
7f89d9117d
Make disposal of tracker idempotent for operations
2021-01-23 16:04:12 +01:00
Bartłomiej Dach
18b309a195
Make disposal of tracker operation idempotent
2021-01-23 16:02:51 +01:00
Bartłomiej Dach
adcef19ab2
Add coverage for operation tracker with failing tests
2021-01-23 15:59:14 +01:00
Dean Herbert
f2236312a0
Merge pull request #11259 from LittleEndu/scroll-to-20
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Change vertical alignment of scroll target when clicking settings category buttons
2021-01-23 05:03:58 +09:00
Bartłomiej Dach
360f26c13d
Merge branch 'master' into scroll-to-20
2021-01-22 19:58:36 +01:00
Bartłomiej Dach
f3192877fe
Update outdated comment
2021-01-22 19:48:33 +01:00
Bartłomiej Dach
61fcb486a8
Trim unnecessary parentheses
2021-01-22 19:47:38 +01:00
Dan Balasescu
26779a9403
Merge pull request #11567 from peppy/fix-chat-local-echo-effect
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Fix local echo messages remaining permanently dimmed when chatting via multiplayer
2021-01-22 21:58:55 +09:00
Dean Herbert
a5f7ca485b
Fix unintended xmldoc tag edit
2021-01-22 16:53:31 +09:00
Dean Herbert
bfabb1fdea
Change offset value to 10%
2021-01-22 16:50:22 +09:00
Dan Balasescu
6bb270cbdd
Merge pull request #11566 from peppy/limit-parallax-outside-container-area
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Limit the effect of parallax when outside the bounds of the ParallaxContainer
2021-01-22 16:33:45 +09:00
Dean Herbert
fca6b15d2f
Fix local echo messages remaining permanently dimmed when chatting via multiplayer
2021-01-22 16:05:45 +09:00
Dean Herbert
65b7075984
Limit the effect of parallax when outside the bounds of the ParallaxContainer
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This fixes the visual issues that still remain when mouse confining
fails. I think it also feels more correct in general.
2021-01-22 15:43:19 +09:00
Dan Balasescu
a81f4a1ed3
Merge pull request #11560 from EVAST9919/profile-mapping-subscribers
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Add mapping subscribers counter to ProfileOverlay
2021-01-22 14:42:11 +09:00
Andrei Zavatski
2eba2a9abf
Rename FriendsButton to FollowersButton
2021-01-21 23:40:23 +03:00
Andrei Zavatski
c631354b57
Rename property
2021-01-21 23:39:19 +03:00
Andrei Zavatski
4555b9ff70
Make ProfileHeaderButton height defined
2021-01-21 22:56:12 +03:00
Andrei Zavatski
0a69268567
Merge remote-tracking branch 'refs/remotes/ppy/master' into profile-mapping-subscribers
2021-01-21 22:54:08 +03:00
Andrei Zavatski
e87197c7fc
Adjust text size
2021-01-21 22:48:31 +03:00
Andrei Zavatski
343166f158
Make CreateIcon a property
2021-01-21 22:47:44 +03:00
Bartłomiej Dach
82848a7d70
Merge pull request #11556 from smoogipoo/fix-potential-mod-test-failures
2021-01-21 20:05:22 +01:00
Andrei Zavatski
a7c22ebe88
Implement MappingSubscribersButton component
2021-01-21 22:02:54 +03:00
Andrei Zavatski
966440f109
Add MappingFollowerCount field to User
2021-01-21 22:02:19 +03:00
Andrei Zavatski
2aa1df9ea4
Implement ProfileHeaderStatisticsButton component
2021-01-21 21:38:52 +03:00
Bartłomiej Dach
281fe6f6f9
Merge branch 'master' into fix-potential-mod-test-failures
2021-01-21 19:30:03 +01:00
Andrei Zavatski
05d3914fee
Rename friends tooltip to followers
2021-01-21 21:26:33 +03:00
Dan Balasescu
1ae3f1b9eb
Merge pull request #11557 from peppy/leave-channel-on-exiting-multiplayer
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Leave the multiplayer channel when leaving multiplayer
2021-01-21 19:35:12 +09:00
Dan Balasescu
0fa0e70bff
Merge branch 'master' into leave-channel-on-exiting-multiplayer
2021-01-21 19:04:33 +09:00
Dan Balasescu
658370ff38
Merge pull request #11499 from peppy/fix-editor-scroll-interruption
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Fix inability to interrupt timeline flick-scrolls by other means
2021-01-21 18:39:11 +09:00
Dan Balasescu
04095cd5b9
Merge branch 'master' into fix-editor-scroll-interruption
2021-01-21 17:46:18 +09:00
Dan Balasescu
9eb74e86ed
Apply comment suggestion
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 17:40:15 +09:00
Dean Herbert
e6980688f6
Leave the multiplayer channel when leaving multiplayer
2021-01-21 15:42:23 +09:00
Dean Herbert
8853ac04d9
Rename some variable and add xmldoc for scroll centre position
2021-01-21 15:08:36 +09:00
Dean Herbert
c650cbd2a7
Rename variable to something slightly better
2021-01-21 15:01:23 +09:00
Dean Herbert
9daf29fedc
Extract out commonly used variables
2021-01-21 15:01:23 +09:00
Dean Herbert
a85f952a38
Inline single use function
2021-01-21 15:01:23 +09:00
Dean Herbert
e5eec27e95
Simplify selected section resolution
2021-01-21 15:01:23 +09:00
Dean Herbert
6d167b7865
Remove the need to store the smallest section
2021-01-21 14:40:55 +09:00
Dean Herbert
555abcdc36
Replace nan usage with nullable float
2021-01-21 14:31:31 +09:00
Dean Herbert
8f9089d1ae
Move constant to a better place
2021-01-21 14:30:22 +09:00
Dean Herbert
0fcf61d352
Replace null check with assert
2021-01-21 14:29:49 +09:00
Dean Herbert
a6516e3be5
Merge branch 'master' into scroll-to-20
2021-01-21 14:28:17 +09:00
smoogipoo
54dbb43f79
Fix more potential failures
2021-01-21 14:03:35 +09:00
Dean Herbert
7c4a072568
Merge branch 'master' into scroll-to-20
2021-01-21 13:48:26 +09:00
smoogipoo
163a937e41
Fix mod test failing intermittently
2021-01-21 13:30:53 +09:00
Dan Balasescu
11a9a4c773
Merge pull request #11538 from EVAST9919/beatmapset-refactor
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Make BeatmapSetOverlay use OverlayHeader
2021-01-21 13:14:02 +09:00
Dan Balasescu
c3675293fa
Merge branch 'master' into beatmapset-refactor
2021-01-21 12:38:34 +09:00
Dan Balasescu
edf9fe5611
Merge pull request #11553 from bdach/fix-taiko-beatmap-hang
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Fix HOC not propagating DHO results applied on kill
2021-01-21 12:18:40 +09:00
Bartłomiej Dach
1d9aaac2c2
Fix HOC not propagating DHO results applied on kill
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`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.
As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.
This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.
To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00