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Merge pull request #11259 from LittleEndu/scroll-to-20
Change vertical alignment of scroll target when clicking settings category buttons
This commit is contained in:
commit
f2236312a0
@ -0,0 +1,122 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneSectionsContainer : OsuManualInputManagerTestScene
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{
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private readonly SectionsContainer<TestSection> container;
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private float custom;
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private const float header_height = 100;
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public TestSceneSectionsContainer()
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{
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container = new SectionsContainer<TestSection>
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{
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RelativeSizeAxes = Axes.Y,
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Width = 300,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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FixedHeader = new Box
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{
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Alpha = 0.5f,
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Width = 300,
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Height = header_height,
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Colour = Color4.Red
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}
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};
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container.SelectedSection.ValueChanged += section =>
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{
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if (section.OldValue != null)
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section.OldValue.Selected = false;
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if (section.NewValue != null)
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section.NewValue.Selected = true;
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};
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Add(container);
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}
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[Test]
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public void TestSelection()
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{
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AddStep("clear", () => container.Clear());
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AddStep("add 1/8th", () => append(1 / 8.0f));
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AddStep("add third", () => append(1 / 3.0f));
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AddStep("add half", () => append(1 / 2.0f));
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AddStep("add full", () => append(1));
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AddSliderStep("set custom", 0.1f, 1.1f, 0.5f, i => custom = i);
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AddStep("add custom", () => append(custom));
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AddStep("scroll to previous", () => container.ScrollTo(
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container.Children.Reverse().SkipWhile(s => s != container.SelectedSection.Value).Skip(1).FirstOrDefault() ?? container.Children.First()
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));
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AddStep("scroll to next", () => container.ScrollTo(
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container.Children.SkipWhile(s => s != container.SelectedSection.Value).Skip(1).FirstOrDefault() ?? container.Children.Last()
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));
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AddStep("scroll up", () => triggerUserScroll(1));
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AddStep("scroll down", () => triggerUserScroll(-1));
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}
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[Test]
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public void TestCorrectSectionSelected()
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{
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const int sections_count = 11;
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float[] alternating = { 0.07f, 0.33f, 0.16f, 0.33f };
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AddStep("clear", () => container.Clear());
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AddStep("fill with sections", () =>
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{
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for (int i = 0; i < sections_count; i++)
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append(alternating[i % alternating.Length]);
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});
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void step(int scrollIndex)
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{
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AddStep($"scroll to section {scrollIndex + 1}", () => container.ScrollTo(container.Children[scrollIndex]));
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AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[scrollIndex]);
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}
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for (int i = 1; i < sections_count; i++)
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step(i);
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for (int i = sections_count - 2; i >= 0; i--)
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step(i);
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AddStep("scroll almost to end", () => container.ScrollTo(container.Children[sections_count - 2]));
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AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 2]);
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AddStep("scroll down", () => triggerUserScroll(-1));
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AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 1]);
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}
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private static readonly ColourInfo selected_colour = ColourInfo.GradientVertical(Color4.Yellow, Color4.Gold);
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private static readonly ColourInfo default_colour = ColourInfo.GradientVertical(Color4.White, Color4.DarkGray);
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private void append(float multiplier)
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{
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container.Add(new TestSection
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{
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Width = 300,
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Height = (container.ChildSize.Y - header_height) * multiplier,
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Colour = default_colour
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});
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}
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private void triggerUserScroll(float direction)
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{
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InputManager.MoveMouseTo(container);
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InputManager.ScrollVerticalBy(direction);
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}
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private class TestSection : Box
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{
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public bool Selected
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{
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set => Colour = value ? selected_colour : default_colour;
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}
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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@ -9,6 +10,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Layout;
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using osu.Framework.Utils;
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namespace osu.Game.Graphics.Containers
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{
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@ -20,6 +22,7 @@ namespace osu.Game.Graphics.Containers
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where T : Drawable
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{
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public Bindable<T> SelectedSection { get; } = new Bindable<T>();
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private Drawable lastClickedSection;
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public Drawable ExpandableHeader
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{
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@ -36,7 +39,7 @@ namespace osu.Game.Graphics.Containers
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if (value == null) return;
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AddInternal(expandableHeader);
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lastKnownScroll = float.NaN;
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lastKnownScroll = null;
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}
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}
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@ -52,7 +55,7 @@ namespace osu.Game.Graphics.Containers
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if (value == null) return;
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AddInternal(fixedHeader);
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lastKnownScroll = float.NaN;
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lastKnownScroll = null;
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}
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}
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@ -71,7 +74,7 @@ namespace osu.Game.Graphics.Containers
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footer.Anchor |= Anchor.y2;
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footer.Origin |= Anchor.y2;
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scrollContainer.Add(footer);
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lastKnownScroll = float.NaN;
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lastKnownScroll = null;
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}
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}
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@ -89,21 +92,26 @@ namespace osu.Game.Graphics.Containers
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headerBackgroundContainer.Add(headerBackground);
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lastKnownScroll = float.NaN;
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lastKnownScroll = null;
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}
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}
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protected override Container<T> Content => scrollContentContainer;
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private readonly OsuScrollContainer scrollContainer;
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private readonly UserTrackingScrollContainer scrollContainer;
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private readonly Container headerBackgroundContainer;
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private readonly MarginPadding originalSectionsMargin;
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private Drawable expandableHeader, fixedHeader, footer, headerBackground;
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private FlowContainer<T> scrollContentContainer;
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private float headerHeight, footerHeight;
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private float? headerHeight, footerHeight;
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private float lastKnownScroll;
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private float? lastKnownScroll;
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/// <summary>
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/// The percentage of the container to consider the centre-point for deciding the active section (and scrolling to a requested section).
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/// </summary>
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private const float scroll_y_centre = 0.1f;
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public SectionsContainer()
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{
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@ -128,18 +136,24 @@ namespace osu.Game.Graphics.Containers
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public override void Add(T drawable)
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{
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base.Add(drawable);
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lastKnownScroll = float.NaN;
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headerHeight = float.NaN;
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footerHeight = float.NaN;
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Debug.Assert(drawable != null);
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lastKnownScroll = null;
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headerHeight = null;
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footerHeight = null;
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}
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public void ScrollTo(Drawable section) =>
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scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
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public void ScrollTo(Drawable section)
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{
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lastClickedSection = section;
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scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - scrollContainer.DisplayableContent * scroll_y_centre - (FixedHeader?.BoundingBox.Height ?? 0));
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}
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public void ScrollToTop() => scrollContainer.ScrollTo(0);
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[NotNull]
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protected virtual OsuScrollContainer CreateScrollContainer() => new OsuScrollContainer();
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protected virtual UserTrackingScrollContainer CreateScrollContainer() => new UserTrackingScrollContainer();
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[NotNull]
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protected virtual FlowContainer<T> CreateScrollContentContainer() =>
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@ -156,7 +170,7 @@ namespace osu.Game.Graphics.Containers
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if (source == InvalidationSource.Child && (invalidation & Invalidation.DrawSize) != 0)
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{
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lastKnownScroll = -1;
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lastKnownScroll = null;
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result = true;
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}
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@ -167,7 +181,10 @@ namespace osu.Game.Graphics.Containers
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{
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base.UpdateAfterChildren();
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float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
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float fixedHeaderSize = FixedHeader?.LayoutSize.Y ?? 0;
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float expandableHeaderSize = ExpandableHeader?.LayoutSize.Y ?? 0;
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float headerH = expandableHeaderSize + fixedHeaderSize;
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float footerH = Footer?.LayoutSize.Y ?? 0;
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if (headerH != headerHeight || footerH != footerHeight)
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@ -183,28 +200,39 @@ namespace osu.Game.Graphics.Containers
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{
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lastKnownScroll = currentScroll;
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// reset last clicked section because user started scrolling themselves
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if (scrollContainer.UserScrolling)
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lastClickedSection = null;
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if (ExpandableHeader != null && FixedHeader != null)
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{
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float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll);
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float offset = Math.Min(expandableHeaderSize, currentScroll);
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ExpandableHeader.Y = -offset;
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FixedHeader.Y = -offset + ExpandableHeader.LayoutSize.Y;
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FixedHeader.Y = -offset + expandableHeaderSize;
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}
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headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
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headerBackgroundContainer.Height = expandableHeaderSize + fixedHeaderSize;
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headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
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float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0;
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Func<T, float> diff = section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset;
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var smallestSectionHeight = Children.Count > 0 ? Children.Min(d => d.Height) : 0;
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if (scrollContainer.IsScrolledToEnd())
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{
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SelectedSection.Value = Children.LastOrDefault();
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}
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// scroll offset is our fixed header height if we have it plus 10% of content height
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// plus 5% to fix floating point errors and to not have a section instantly unselect when scrolling upwards
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// but the 5% can't be bigger than our smallest section height, otherwise it won't get selected correctly
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float selectionLenienceAboveSection = Math.Min(smallestSectionHeight / 2.0f, scrollContainer.DisplayableContent * 0.05f);
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float scrollCentre = fixedHeaderSize + scrollContainer.DisplayableContent * scroll_y_centre + selectionLenienceAboveSection;
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if (Precision.AlmostBigger(0, scrollContainer.Current))
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SelectedSection.Value = lastClickedSection as T ?? Children.FirstOrDefault();
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else if (Precision.AlmostBigger(scrollContainer.Current, scrollContainer.ScrollableExtent))
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SelectedSection.Value = lastClickedSection as T ?? Children.LastOrDefault();
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else
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{
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SelectedSection.Value = Children.TakeWhile(section => diff(section) <= 0).LastOrDefault()
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?? Children.FirstOrDefault();
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SelectedSection.Value = Children
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.TakeWhile(section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollCentre <= 0)
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.LastOrDefault() ?? Children.FirstOrDefault();
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}
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}
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}
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@ -214,8 +242,9 @@ namespace osu.Game.Graphics.Containers
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if (!Children.Any()) return;
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var newMargin = originalSectionsMargin;
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newMargin.Top += headerHeight;
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newMargin.Bottom += footerHeight;
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newMargin.Top += (headerHeight ?? 0);
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newMargin.Bottom += (footerHeight ?? 0);
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scrollContentContainer.Margin = newMargin;
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}
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49
osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs
Normal file
49
osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs
Normal file
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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namespace osu.Game.Graphics.Containers
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{
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public class UserTrackingScrollContainer : UserTrackingScrollContainer<Drawable>
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{
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public UserTrackingScrollContainer()
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{
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}
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public UserTrackingScrollContainer(Direction direction)
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: base(direction)
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{
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}
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}
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public class UserTrackingScrollContainer<T> : OsuScrollContainer<T>
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where T : Drawable
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{
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/// <summary>
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/// Whether the last scroll event was user triggered, directly on the scroll container.
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/// </summary>
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public bool UserScrolling { get; private set; }
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public UserTrackingScrollContainer()
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{
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}
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public UserTrackingScrollContainer(Direction direction)
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: base(direction)
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{
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}
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protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
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{
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UserScrolling = true;
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base.OnUserScroll(value, animated, distanceDecay);
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}
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public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
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{
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UserScrolling = false;
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base.ScrollTo(value, animated, distanceDecay);
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}
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}
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}
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@ -17,9 +17,9 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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/// <summary>
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/// <see cref="OsuScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
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/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
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/// </summary>
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public class OverlayScrollContainer : OsuScrollContainer
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public class OverlayScrollContainer : UserTrackingScrollContainer
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{
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/// <summary>
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/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
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@ -202,7 +202,7 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both;
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}
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protected override OsuScrollContainer CreateScrollContainer() => new OverlayScrollContainer();
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protected override UserTrackingScrollContainer CreateScrollContainer() => new OverlayScrollContainer();
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protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new FillFlowContainer<ProfileSection>
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{
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@ -918,15 +918,10 @@ namespace osu.Game.Screens.Select
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}
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}
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protected class CarouselScrollContainer : OsuScrollContainer<DrawableCarouselItem>
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protected class CarouselScrollContainer : UserTrackingScrollContainer<DrawableCarouselItem>
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{
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private bool rightMouseScrollBlocked;
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/// <summary>
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/// Whether the last scroll event was user triggered, directly on the scroll container.
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/// </summary>
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public bool UserScrolling { get; private set; }
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public CarouselScrollContainer()
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{
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// size is determined by the carousel itself, due to not all content necessarily being loaded.
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@ -936,18 +931,6 @@ namespace osu.Game.Screens.Select
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Masking = false;
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}
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protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
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{
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UserScrolling = true;
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base.OnUserScroll(value, animated, distanceDecay);
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}
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public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
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{
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UserScrolling = false;
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base.ScrollTo(value, animated, distanceDecay);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Right)
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