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Commit Graph

78 Commits

Author SHA1 Message Date
Bartłomiej Dach
af7c2b93e6
Add encoding support for SamplesMatchPlaybackRate 2021-09-12 16:47:38 +02:00
Dean Herbert
9fa8bee094 Remove outdated TODO 2021-08-31 14:51:19 +09:00
Dean Herbert
ce0d7cce2d Merge branch 'remove-ijsonserializable' into no-more-sample-control-points-info 2021-08-31 14:40:54 +09:00
Dean Herbert
d35c4da906 Add new control point to legacy regeneration logic 2021-08-30 17:14:53 +09:00
Dean Herbert
7257aae7f2 Move samples to LegacyControlPointInfo 2021-08-30 17:14:53 +09:00
Dean Herbert
da7a871afa
Update inline comment to point to new variable location
Co-authored-by: PercyDan <50285552+PercyDan54@users.noreply.github.com>
2021-08-30 16:27:24 +09:00
Dean Herbert
ee49305cad Move taiko legacy speed multiplier to osu.Game project
Allows it to be used in local case in `LegacyBeatmapEncoder`.
2021-08-30 15:13:31 +09:00
Dean Herbert
6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Bartłomiej Dach
a6c2cbd2e5
Add countdown settings to beatmap info model 2021-08-24 21:55:10 +02:00
Bartłomiej Dach
d602dc9d90
Enable epilepsy warning setting persistence in encoder 2021-08-22 17:43:20 +02:00
ekrctb
7f432665e5 Preserve Y position of hit objects in osu!catch 2021-07-14 14:38:38 +09:00
smoogipoo
9b0ce2999f Fix legacy encoder 2021-04-09 15:28:42 +09:00
Leon Gebler
dd902441b0 Add tests for consecutive perfect-curve segments 2021-04-06 13:32:17 +02:00
Leon Gebler
d81f270e21 Always encode perfect curves as explicit segments 2021-04-06 13:29:31 +02:00
smoogipoo
a2544100d4 Fix floating point error in slider path encoding 2021-04-06 14:10:59 +09:00
smoogipoo
d0510222ae Fix legacy beatmap encoding 2021-04-05 19:59:54 +09:00
Dean Herbert
6d4c1ba2ae Fix a couple of new inspections introduced in Rider EAPs 2021-03-15 13:35:08 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Dean Herbert
c5b6908e71 Always write [HitObjects] to file
I think this is expected. If not, there's an alternative solution.
2020-11-08 00:18:27 +09:00
Bartłomiej Dach
ca5de22ca5 Resolve CA1834 inspection
"Use `StringBuilder.Append(char)` instead of
`StringBuilder.Append(string)` when the input is a constant unit string"
2020-11-01 18:50:13 +01:00
Craftplacer
c2ade44656 Change types back 2020-09-01 17:58:06 +02:00
Craftplacer
fb37a14d57 Update LegacyBeatmapEncoder.cs 2020-08-31 17:24:03 +02:00
Craftplacer
7e668fc31a
Update osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-08-30 16:11:49 +02:00
Craftplacer
1fdf8e6200 Fix xmldoc in LegacyBeatmapEncoder 2020-08-30 16:07:58 +02:00
Craftplacer
e428144f73 Use IBeatmapSkin 2020-08-30 11:34:50 +02:00
Craftplacer
e6646b9877 Resolve review comments 2020-08-23 15:08:02 +02:00
Craftplacer
c4a7fac760 Add required parameters and other various changes 2020-08-15 22:03:24 +02:00
Craftplacer
8ffaa49839 Handle additional null case 2020-08-12 06:40:21 +02:00
Craftplacer
139c0c75f8 Add documentation for constructor 2020-08-12 06:40:21 +02:00
Craftplacer
78692dc684 Initial commit 2020-08-10 05:21:10 +02:00
ekrctb
3278a1d7d8 Standardize osu!catch coordinate system
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)

This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration 2020-06-01 15:55:48 +09:00
Dean Herbert
81b8898272 Fix incorrect type cast in encoder 2020-05-31 22:30:55 +09:00
Dean Herbert
cbd563e80b Rename to IHasDuration 2020-05-27 12:38:39 +09:00
Dean Herbert
6b5b215299 Split out IHasPath from IHasCurve to better define hitobjects 2020-05-26 17:44:47 +09:00
Tim Oliver
c1c930c472 Fixed linting warnings 2020-04-25 13:47:20 +08:00
smoogipoo
3b805daa0b Fix hold note end time being written incorrectly 2020-04-22 16:40:07 +09:00
smoogipoo
7cdc9a599c Fix mania holds written as spinners 2020-04-22 16:27:07 +09:00
smoogipoo
d8fdd73e17 Implement IHasCurve on DrumRoll 2020-04-22 09:06:04 +09:00
smoogipoo
ea0ebc8527 Implement beatmap encoding for all legacy rulesets 2020-04-22 09:06:04 +09:00
smoogipoo
516e6a4bb1 Fix overlapping control points not written correctly 2020-04-22 09:04:44 +09:00
smoogipoo
1421e876b1 Remove implicit new combo from spinners 2020-04-22 09:04:44 +09:00
smoogipoo
d8d85e5b08 Don't output certain properties if they don't exist 2020-04-22 09:04:44 +09:00
smoogipoo
3093c3e185 Fix custom sample set not being written correctly 2020-04-22 09:04:44 +09:00
Dean Herbert
6b16908c05 Move todo to appease dotnet-format 2020-04-18 21:51:37 +09:00
Dean Herbert
c00a386ff6 Remove exceptions instead 2020-04-18 21:46:04 +09:00
smoogipoo
b900f229e7 Fix possible legacy beatmap encoder nullref 2020-04-09 20:21:42 +09:00
voidedWarranties
76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
voidedWarranties
d68d7edea3 Start background video playback based on provided offset 2020-03-07 14:08:13 -08:00
smoogipoo
681a43a318 Refactor to support beatmap updates 2020-01-14 19:24:53 +09:00