Salman Ahmed
e806e5bcd1
Improve robustness of chat auto-scrolling logic
...
Fix auto-scrolling state changing by old messages removal logic
2021-01-31 23:45:49 +03:00
Salman Ahmed
39d46d21e6
Add failing test case
2021-01-31 23:44:51 +03:00
Bartłomiej Dach
a0de1cbfd0
Handle no-duration single-object edge case
2021-01-31 21:09:41 +01:00
Bartłomiej Dach
547b3d8bed
Fix speed change calculation in time ramp mods
2021-01-31 20:34:56 +01:00
Bartłomiej Dach
81b052b866
Add failing test cases
2021-01-31 20:34:22 +01:00
Dean Herbert
adc57dd94b
Merge pull request #11635 from bdach/storyboard-loop-type-decoding
...
Fix invalid numeric values for storyboard animation type parsing incorrectly
2021-02-01 00:50:22 +09:00
Bartłomiej Dach
b9a49d5589
Coerce undefined animation loop types to Forever
2021-01-31 15:43:58 +01:00
Bartłomiej Dach
d7e5a21213
Add failing test case
2021-01-31 15:43:58 +01:00
Bartłomiej Dach
90ba8ae234
Don't part room if join task was cancelled
2021-01-30 23:39:01 +01:00
Bartłomiej Dach
5f320cd426
Move lease check inside schedule
...
Theoretically safer due to avoiding a potential data race (change in
`leasedInProgress` between the time of the check and start of schedule
execution).
2021-01-30 21:03:09 +01:00
Bartłomiej Dach
96f56d1c94
Return tracker lease via UnbindAll()
...
Improves reliability by being fail-safe in case of multiple returns,
which can happen if the operation tracker is part of a screen being
exited (as is the case with its current primary usage in multiplayer).
2021-01-30 21:00:13 +01:00
Bartłomiej Dach
0aaa62efc2
Add failing test case
2021-01-30 20:55:56 +01:00
Bartłomiej Dach
c3ba92f057
Set canceled result in scheduleAsync
...
Was holding up the task completion source, and in consequence,
potentially the entire task chain.
2021-01-30 16:13:50 +01:00
Bartłomiej Dach
9ab1ad25eb
Merge branch 'master' into fix-leave-room-race-2
2021-01-30 13:41:04 +01:00
Bartłomiej Dach
fec3bd898e
Merge pull request #11500 from peppy/fix-skin-dropdown-update-crash
2021-01-30 13:34:00 +01:00
Bartłomiej Dach
6a1387191a
Merge branch 'master' into fix-skin-dropdown-update-crash
2021-01-30 13:01:52 +01:00
Bartłomiej Dach
ae08ef2543
Reset SPM counter state on DHO application
2021-01-29 20:32:45 +01:00
Bartłomiej Dach
44e88f09e5
Merge pull request #11625 from peppy/fix-beatmap-cache-lookup-null-failure
...
Fix SQLite exception thrown is a beatmap lookup is attempted without an OnlineBeatmapID present
2021-01-29 18:58:00 +01:00
Dean Herbert
d521bfc251
Don't directly update HandleUserInput (as it is used by mods)
2021-01-30 02:35:11 +09:00
Dean Herbert
5a306dfc2b
Fix unused using
2021-01-29 20:22:25 +09:00
Dean Herbert
f25809d35f
Ensure spinners only handle input during their hittable time
...
While this was already being enforced inside of `CheckForResult`, the
internal tracking values of rotation were still being incremented as
long as the `DrawableSpinner` was present. This resulted in incorrect
SPM values being displayed if a user was to start spinning before the
object's `StartTime`.
Kind of annoying to write a test for (there's no setup for spinners yet)
but am willing to do so if that is deemed necessary.
Closes https://github.com/ppy/osu/issues/11600 .
2021-01-29 19:55:55 +09:00
Dean Herbert
16f3d1815f
Fix SQLite exception thrown is a beatmap lookup is attempted without an OnlineBeatmapID present
...
It turns out the SQLite API isn't smart enough to handle nullables
directly, so we need to help it out a bit.
Stops the following from being thrown:
```
System.InvalidOperationException: Value must be set.
at Microsoft.Data.Sqlite.SqliteParameter.Bind(sqlite3_stmt stmt) = 3
at
at Microsoft.Data.Sqlite.SqliteParameterCollection.Bind(sqlite3_stmt
stmt) = 3 at
at Microsoft.Data.Sqlite.SqliteCommand.ExecuteReader(CommandBehavior
behavior)
at Microsoft.Data.Sqlite.SqliteCommand.ExecuteReader()
at
osu.Game.Beatmaps.BeatmapManager.BeatmapOnlineLookupQueue.checkLocalCache(BeatmapSetInfo
set, BeatmapInfo beatmap) in
/Users/dean/Projects/osu/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs:line
166 = 166
```
2021-01-29 19:53:57 +09:00
Dan Balasescu
cd8ef5373d
Merge pull request #11622 from peppy/remove-unobserved-exception-handling
...
Remove all usage of CatchUnobservedExceptions
2021-01-29 19:31:07 +09:00
Dean Herbert
d52376cc17
Merge pull request #11623 from Firmatorenio/apply-sv-to-taiko-diffadjust
...
Add scroll speed adjustment to taiko's DifficultyAdjust mod
2021-01-29 19:25:17 +09:00
Dean Herbert
18e6afbec0
Ensure the item is present before trying to select it
2021-01-29 19:17:12 +09:00
Dean Herbert
1ce383fc20
Merge branch 'master' into fix-skin-dropdown-update-crash
2021-01-29 19:16:20 +09:00
smoogipoo
ab9a3e6dd0
Pass allowed mods and consume on server callback
2021-01-29 18:21:22 +09:00
Firmatorenio
37ef5c7072
rename SliderVelocity to ScrollSpeed
2021-01-29 15:04:55 +06:00
Dean Herbert
a61444690e
Remove all usage of CatchUnobservedExceptions
...
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171 ).
2021-01-29 16:32:29 +09:00
Dean Herbert
c3aec3bfe4
Revert test changes to test original class/scope
...
Importantly, this removes the call to CatchUnobservedExceptions(), which was
outright incorrect (awaiting on the wrong task as a result) in the
original test code.
2021-01-29 16:20:26 +09:00
Dean Herbert
1ec305e10d
Update TaskChain to use ContinueWithSequential internally
...
It turns out we may still want to use TaskChain for its locking
behaviour, so I've made it internally use the refactored version I
implemented, while keeping the general structure.
2021-01-29 16:19:46 +09:00
Firmatorenio
449f883be1
add SV multiplier adjustment to TaikoModDifficultyAdjust
2021-01-29 11:48:51 +06:00
Dan Balasescu
4c4770bf4b
Merge pull request #11618 from vltspr/catch-auto-fix
...
Fix Catch autoplay rewinding on instantaneous hits
2021-01-29 12:17:46 +09:00
Corentin PALLARD
d168de0ae3
Formatting
2021-01-29 03:03:23 +01:00
Corentin PALLARD
da4c207a73
Fix the ctb auto mod speedup in some occasions
2021-01-29 02:53:26 +01:00
Bartłomiej Dach
1d76cfe585
Merge pull request #11615 from peppy/ios-signalr-use-json
2021-01-29 00:04:16 +01:00
Bartłomiej Dach
0f1d72e073
Merge branch 'master' into ios-signalr-use-json
2021-01-28 23:28:49 +01:00
Bartłomiej Dach
c592c80a07
Merge pull request #11616 from peppy/fix-ios-beatmap-cache-lookups
...
Avoid using Dapper to fix iOS compatibility of beatmap lookup cache
2021-01-28 23:17:54 +01:00
Bartłomiej Dach
386f9f7842
Fix typos in comments
2021-01-28 22:36:07 +01:00
Bartłomiej Dach
8afd1bce21
Merge branch 'master' into fix-ios-beatmap-cache-lookups
2021-01-28 22:33:58 +01:00
Dean Herbert
34f8e4b672
Merge pull request #11613 from bdach/order-attribute-move
...
Remove game-local enum `[Order]` attribute
2021-01-29 00:41:43 +09:00
Dean Herbert
87e23d22cf
Merge pull request #11611 from frenzibyte/fix-package-downgrade
...
Fix dotnet run/publish with runtime specified not working again
2021-01-29 00:18:27 +09:00
Dean Herbert
a616688a47
Update framework
2021-01-28 23:55:03 +09:00
Dean Herbert
c3d4044017
Avoid using Dapper to fix iOS compatibility of beatmap lookup cache
2021-01-28 16:53:56 +09:00
Dean Herbert
90a82f986b
Fallback to using json for signalr communication if JIT is unavailable
2021-01-28 16:20:19 +09:00
Bartłomiej Dach
2c08ce05fa
Remove game-local enum [Order] attribute
...
In favour of the newly-added framework one.
2021-01-27 22:29:52 +01:00
Salman Ahmed
63f057a525
Fix dotnet run/publish with runtime specified not working again
2021-01-27 20:45:52 +03:00
Dean Herbert
15e455231e
Merge pull request #11610 from peppy/update-framework
...
Update framework
2021-01-27 23:56:08 +09:00
Dean Herbert
45395cb5e8
Update framework
2021-01-27 23:00:14 +09:00
smoogipoo
b79d1c7b81
Add mods to footer
2021-01-27 22:33:03 +09:00