Dean Herbert
a44edfdedd
Fix incorrect sample for top level edit button
2023-11-24 19:37:57 +09:00
Dan Balasescu
7bcb682555
Merge pull request #25561 from peppy/menu-skin-editor-button
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Add second level menu for editors
2023-11-24 18:36:28 +09:00
Dan Balasescu
8314f656a3
Encapsulate common HP logic from osu and catch HP calculations
2023-11-24 18:32:06 +09:00
Dean Herbert
3015135178
Merge branch 'master' into chat-drag-improvements
2023-11-24 18:13:18 +09:00
Dean Herbert
7153c823e8
Choose a better beatmap if the intro is still playing
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Also skip intro time.
2023-11-24 17:47:20 +09:00
Dean Herbert
95229cb336
Show gameplay when loading the skin editor from the main menu
2023-11-24 17:47:20 +09:00
Dean Herbert
290c3d6349
Clean up left-overs
2023-11-24 17:46:23 +09:00
Dean Herbert
3b41480bef
Always show drag bar on mobile
2023-11-24 17:46:02 +09:00
Dean Herbert
de1d921383
Merge branch 'master' into menu-skin-editor-button
2023-11-24 17:39:54 +09:00
Dean Herbert
55df8e81b9
Merge pull request #25560 from peppy/hexacons-sprite-icon
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Replace all hexacon lookups with strongly typed properties
2023-11-24 17:38:58 +09:00
Dean Herbert
59800821da
Update framework
2023-11-24 16:44:18 +09:00
Dean Herbert
604f1353a9
Merge pull request #25563 from smoogipoo/catch-hp-drain-v1
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Add `CatchHealthProcessor` that uses the legacy drain rate algorithm
2023-11-24 16:44:06 +09:00
Dean Herbert
7600595e5d
Add drag bar on chat overlay to better signal resizability
2023-11-24 16:39:54 +09:00
Dean Herbert
36b45d34f7
Check drag location on mouse down instead of drag start to avoid lenience issues
2023-11-24 16:39:29 +09:00
Dan Balasescu
c126c46e2d
Remove legacy implementations (moved to osu-tools)
2023-11-24 15:43:57 +09:00
Dean Herbert
3e66faba22
Merge branch 'master' into catch-hp-drain-v1
2023-11-24 15:19:34 +09:00
Dean Herbert
2f3c05154d
Merge pull request #25420 from smoogipoo/hp-drain-fix-breaks
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Fix osu! and base HP processor break time simulation
2023-11-24 15:18:04 +09:00
Dean Herbert
e3217bc82e
Merge branch 'master' into hp-drain-fix-breaks
2023-11-24 15:15:48 +09:00
Dan Balasescu
289cda71b2
Fix inspections
2023-11-24 15:06:51 +09:00
Dean Herbert
7ceb49fbc0
Add extra test coverage and handle case where still at loading screen
2023-11-24 15:05:39 +09:00
Dean Herbert
d3a55d83c0
Schedule FailScore
inside onFail
instead of onFailComplete
2023-11-24 14:44:57 +09:00
Dean Herbert
ef5dd24589
Update failing test coverage and fix onFail
being called too often
2023-11-24 14:44:57 +09:00
Dean Herbert
4ad3cb3b49
Submit and send failed spectator state more aggressively
2023-11-24 14:44:57 +09:00
Dean Herbert
8375dd72d6
Add xmldoc to new AllowFail
method
2023-11-24 14:44:57 +09:00
Dean Herbert
ca93fdc94b
Add visualisation of when a spectated player fails
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Create a new stack each time for isolation and safety
2023-11-24 14:44:57 +09:00
Dean Herbert
51e2ce500d
Add test coverage of remote user failing immediately failing locally
2023-11-24 14:38:02 +09:00
Dean Herbert
b024065857
Remove implicit schedule of abstract
methods in SpectatorScreen
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This allows each implementation to have control over scheduling. Without
this, the solo implementation would not be able to handle quit events
while watching a player, as it would push a child (gameplay) screen to
the stack where the `SpectatorScreen` would usually be.
2023-11-24 14:26:09 +09:00
Dean Herbert
73ad92189b
Add test coverage of remote player quitting immediately quitting locally
2023-11-24 14:26:09 +09:00
Dean Herbert
ed5375536f
Reduce access to various fields and events in SpectatorClient
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Restore some `virtual` specs to appease Moq
2023-11-24 14:26:09 +09:00
Dean Herbert
e06d79281d
Update tests to work with nested screen
2023-11-24 14:26:09 +09:00
Dean Herbert
335e8efff7
Apply NRT to SoloSpecatorScreen
2023-11-24 14:26:09 +09:00
Dean Herbert
dabbdf674b
Rename SoloSpectator
to SoloSpectatorScreen
2023-11-24 14:26:08 +09:00
Dean Herbert
4c7d2bb0fb
Apply NRT to SpectatorScreen
2023-11-24 14:26:08 +09:00
Dan Balasescu
bb66267634
Actually use CatchHealthProcessor for the ruleset
2023-11-24 13:49:28 +09:00
Dan Balasescu
4ba6450c77
Use better break calculation
2023-11-24 13:49:28 +09:00
Dan Balasescu
acf3de5e25
Add CatchHealthProcessor, following legacy calculations
2023-11-24 13:49:28 +09:00
Dan Balasescu
62a04a93c8
Implement legacy catch health processor
2023-11-24 13:49:28 +09:00
Dean Herbert
b8179aa875
Use better(?) icons and full strings
2023-11-24 13:23:47 +09:00
Andrei Zavatski
c7f1fd23e7
Implement spinner glow
2023-11-24 07:21:25 +03:00
Dean Herbert
a02b6a5bcb
Update menu key shortcut test coverage
2023-11-24 13:18:17 +09:00
Dean Herbert
a069a673fa
Allow buttons to be displayed on more than one state (and share the back button)
2023-11-24 13:18:17 +09:00
Dean Herbert
1d1b3ca982
Apply NRT to MainMenuButton
2023-11-24 13:18:17 +09:00
Dean Herbert
8ad414488a
Play out previous transforms immediately to avoid flow issues with multiple sub menus
2023-11-24 13:18:17 +09:00
Dean Herbert
7e59a1d0be
Apply NRT to ButtonSystem
2023-11-24 13:18:17 +09:00
Dean Herbert
5905ca6492
Add second level menu for skin editors
2023-11-24 13:18:17 +09:00
Dean Herbert
340227a06d
Replace all hexacon lookups with strongly typed properties
2023-11-24 13:17:39 +09:00
Dean Herbert
95c00f9666
Add HexaconIcons
lookup to allow usage with SpriteIcon
2023-11-24 13:17:39 +09:00
Dean Herbert
537b0ae870
Add silly annotation for now (more new r# rules)
2023-11-24 12:47:42 +09:00
Bartłomiej Dach
61d5a890f7
Update links to figma library
2023-11-24 12:37:25 +09:00
Bartłomiej Dach
9541d3d452
Merge pull request #25553 from peppy/skin-player-elements
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Allow use of skin username/flag/avatar components outside of gameplay
2023-11-24 11:28:01 +09:00