var
switch
getSliderBoundingBox
moveSliderIntoPlayfield
shift_object_count
objects_to_shift_before_slider
Math.Clamp
MathHelper.Clamp
getMinSliderMargin
IndexInCurrentCombo
- Reduce "jump streams" by increasing maximum jump angle and variance in jump angle - Reduce weird jumps to sliders by shifting hit circles in front of sliders
VectorUtils
OsuHitObjectGenerationUtils
VectorHelper
Ranked
IsUserPlayable
repeat
SliderPath.GetPathToProgress
SliderPath
System.ArgumentException
slider_path_checking_rate
Vector2
shiftNestedObjects()
shiftNestedObjects
distanceToPrev
internal
public