Disable multiplayer/spectator on iOS until it can be supported again
Turns out the only check required to get into this screen was that the API was online, which it always is even if the multiplayer component isn't. This provides a better end-user experience.
Keep pausing gameplay on focus loss if cannot on first attempt
Increase beatmapset download timeout
Update framework
Add the ability for PerformFromMenuRunner to inspect nested screen stacks
Add tests for clockrate adjusted difficulty calculations
Fix support for instant exit if pausing is not allowed in the current game mode
Exported = true
Fix a potential crash when exiting play during the results screen transition
Show compact leaderboard during gameplay to reduce distractions
PauseCooldownActive
Display user global rank for multiplayer room participants
Update implementation of AdjustableAudioComponents in line with framework changes
Add "free mod" user mod selection support to the playlists system