1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 12:37:47 +08:00
Commit Graph

16 Commits

Author SHA1 Message Date
Bartłomiej Dach
67ca7e4135
Implement toggling visibility of pass and fail storyboard layers
Closes https://github.com/ppy/osu/issues/6842.

This is a rather barebones implementation, just to get this in place
somehow at least. The logic is simple - 50% health or above shows pass
layer, anything below shows fail layer.

This does not match stable logic all across the board because I have
no idea how to package that. Stable defines "passing" in like fifty
ways:

- in mania it's >80% HP
  (bb57924c15/osu!/GameModes/Play/Rulesets/Mania/RulesetMania.cs#L333-L336)
- in taiko it's >80% *accuracy*
  (bb57924c15/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L486-L492)
- there's also the part where "geki additions" will unconditionally set
  passing state
  (bb57924c15/osu!/GameModes/Play/Player.cs#L3561-L3564)
- and also the part where at the end of the map, the final passing state
  is determined by checking whether the user passed more sections than
  failed
  (bb57924c15/osu!/GameModes/Play/Player.cs#L3320)

The biggest issues of these are probably the first two, and they can
*probably* be fixed, but would require a new member on `Ruleset` and I'm
not sure how to make one look, so I'm not doing that at this time
pending collection of ideas on how to do that.
2024-06-14 13:59:02 +02:00
Salman Ahmed
7f5f3804f1 Expose beatmap storyboard as part of GameplayState 2024-02-29 05:39:36 +03:00
Dean Herbert
0bbc27e380
Add a gameplay configuration flag to disable fail animation 2024-01-04 17:13:24 +09:00
Salman Ahmed
fa9daa6899 Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
a052e09ac3 Send ScoreProcessor statistics in SpectatorState 2022-05-30 19:26:26 +09:00
Dan Balasescu
886d1d2df6 Refactorings 2022-02-08 21:29:43 +09:00
Dan Balasescu
38e075c522 Add HasQuit gameplay state 2022-02-01 14:47:19 +09:00
Dan Balasescu
781cb9f18d Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
Dean Herbert
5dd0bb1218 Ensure Score created by GameplayState has a valid ruleset 2022-01-12 17:00:17 +09:00
Dean Herbert
e19be8ebe4 Make GameplayState.Score immutable 2021-10-05 14:55:40 +09:00
smoogipoo
d120678e30 Fix redundant default value 2021-10-04 21:13:14 +09:00
smoogipoo
5aae673240 Use GameplayState 2021-10-04 20:33:54 +09:00
smoogipoo
2e3450b3f5 Make Mods readonly 2021-10-04 20:20:24 +09:00
Dean Herbert
7e009f6168 Add full xmldoc 2021-10-02 02:31:41 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00