Dean Herbert
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6b011a50d2
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Naming standardisation and enforcing.
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2017-02-07 16:20:36 +09:00 |
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Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Thomas Müller
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0f72ef7dc2
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Make pause buttons OnClick and not OnMouseDown.
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2017-02-05 20:17:02 +01:00 |
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Thomas Müller
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c56478e154
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Add missing license header.
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2017-02-05 20:16:40 +01:00 |
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Thomas Müller
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d291103d22
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Avoid triangle bleeding by masking the triangle container without smoothness.
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2017-02-05 16:34:47 +01:00 |
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Andrey Zavadskiy
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43dcf0bbc1
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PauseButton Triangles
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2017-02-05 13:47:37 +03:00 |
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Thomas Müller
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6db70f8850
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Use MaskingSmoothness to make masked diagonal edges smoother.
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2017-02-04 11:06:26 +01:00 |
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DrabWeb
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91a5d0b3cf
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Made requested changes
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2017-01-31 09:17:47 -04:00 |
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DrabWeb
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bf54ae86ea
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Added flash when clicking a PauseButton
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2017-01-31 08:07:05 -04:00 |
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DrabWeb
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9d4a14074f
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Woops forgot to add PauseButton
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2017-01-30 16:18:11 -04:00 |
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DrabWeb
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2f2f0ed9a3
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Fixed an issue with PauseButton's glow not fading in
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2017-01-30 09:26:24 -04:00 |
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DrabWeb
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af8294f02c
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Renamed/removed various private constants
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2017-01-30 08:45:10 -04:00 |
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DrabWeb
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dbb9078e30
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Fixed glow on PauseButton not updating
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2017-01-30 08:19:44 -04:00 |
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DrabWeb
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ed3ed8251f
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Made styling PauseButtons public, Resume/Retry/Quit buttons changed to subclasses
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2017-01-30 08:04:39 -04:00 |
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DrabWeb
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62282076c7
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Changes on PauseButton to match design closer
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2017-01-30 05:04:57 -04:00 |
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DrabWeb
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f8cbc35f8e
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Small cleanups
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2017-01-30 04:43:06 -04:00 |
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DrabWeb
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d70cbd37dd
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Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
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2017-01-30 04:08:14 -04:00 |
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DrabWeb
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28967cf77a
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Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups
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2017-01-29 05:04:48 -04:00 |
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DrabWeb
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c75b234b1a
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Adjusted the fade time of the pause overlay, put a fill behind the colour of PauseButton to fix an issue where the background gray is visible when the pause overlay is fading out
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2017-01-28 21:50:06 -04:00 |
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DrabWeb
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6b57456681
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Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
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2017-01-28 20:30:37 -04:00 |
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DrabWeb
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582599a8de
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Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar
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2017-01-28 16:55:42 -04:00 |
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DrabWeb
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490feac030
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Working on design
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2017-01-27 14:18:57 -04:00 |
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DrabWeb
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8c6d9bdf2e
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Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
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2017-01-27 08:03:32 -04:00 |
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DrabWeb
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f35974021a
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Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
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2017-01-27 06:19:52 -04:00 |
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DrabWeb
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dedd6a4bcf
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Small cleanups
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2017-01-27 05:39:15 -04:00 |
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DrabWeb
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fe265c01cb
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Added current work on pause overlay
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2017-01-27 05:24:49 -04:00 |
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