OnlinePlayTestScene
WorkingBeatmap
EditorClock
IOverlayManager
ScreenTestScene
IPlacementHandler
Handle all legacy skin component types explicitly and remove texture fallback
Might as well inline, but I feel like it will require adding the same comment across all usages, because just `State.Value = Hidden` in an until step feels off, dunno.
SkinnableTestScene
OsuGameTestScene
IDialogOverlay
TestMultiplayerClient
MultiplayerTestScene
Remove unused using
client.realm
const
OsuGameTestScene.TearDownSteps
Add multiplayer auto-start countdown timer
Fix visual test crashes due to local realm not having update thread
AutoStart
Host
Refactor skin construction
Cover more branches with cancellation source disposal