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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game/Tests/Visual
2022-04-23 03:34:05 +03:00
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Multiplayer Remove countdown implementation from TestMultiplayerClient 2022-04-13 21:24:33 +09:00
OnlinePlay Merge branch 'master' into rooms-request-faster 2022-02-22 15:45:05 +09:00
Spectator Add test coverage of SpectatorPlayer failing to seek on inopportune frame arrival time 2022-03-19 15:06:22 +09:00
DependencyProvidingContainer.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorClockTestScene.cs Update broken test scenes to match new OsuTestScene logic 2022-01-18 13:41:50 +09:00
EditorSavingTestScene.cs Mark EditorSavingTestScene as abstract 2022-01-26 17:04:30 +03:00
EditorTestScene.cs Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
LegacySkinPlayerTestScene.cs Fix intermittent HUD test failure 2021-06-16 19:52:58 +09:00
ModPerfectTestScene.cs Fix mod perfect test scenes failing due to null ruleset provided 2020-06-04 00:43:11 +03:00
ModTestScene.cs rename Frames to ReplayFrames 2022-01-29 23:19:51 +08:00
OsuGameTestScene.cs Skip first run setup in OsuGameTestScenes 2022-04-19 22:57:07 +09:00
OsuGridTestScene.cs Apply other styles. 2019-11-11 20:27:04 +08:00
OsuManualInputManagerTestScene.cs Fix not handling IconButtons 2022-03-17 17:59:28 +09:00
OsuTestScene.cs Move all usages of client.realm filename to a single const 2022-03-30 13:34:48 +09:00
PlacementBlueprintTestScene.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
PlayerTestScene.cs Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
RateAdjustedBeatmapTestScene.cs Remove unnecessary null check and associated comment 2022-01-14 23:26:29 +09:00
ScreenTestScene.cs Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
ScrollingTestContainer.cs Expose direction from scrolling test container 2020-04-23 11:17:16 +09:00
SelectionBlueprintTestScene.cs Add catch selection blueprint visual test scene (without tests) 2021-07-08 15:42:29 +09:00
SkinnableTestScene.cs Fix SkinnableTestScene unnecessarily adding a base raw skin layer 2022-04-23 03:34:05 +03:00
TestPlayer.cs Update all existing calls to extension method with correct fallback handling 2022-03-29 16:51:30 +09:00
TestReplayPlayer.cs Update all existing calls to extension method with correct fallback handling 2022-03-29 16:51:30 +09:00
TestUserLookupCache.cs Rename User to APIUser and move to correct namespace 2021-11-04 18:21:31 +09:00