Bartłomiej Dach
8a4ae5d23d
Null-propagate all calls to GetContainingFocusManager()
2024-06-18 07:30:46 +02:00
Olle Kelderman
642095b07b
On the mappool screen the auto-pick map logic on map change still assumed 1 ban per team. Now it listens to the BanCount value from the round
2024-06-09 21:42:37 +02:00
Bartłomiej Dach
9f19ab092d
Merge branch 'master' into grids-1
2024-05-24 14:39:55 +02:00
Dean Herbert
66ceda1d67
Update focus specifications in line with framework changes
2024-05-22 21:32:49 +08:00
Dean Herbert
d0b1ebff5a
Revert "Temporary rollback of framework / SDL3"
...
This reverts commit d7d569cf4e
.
2024-05-22 16:29:39 +08:00
Dean Herbert
d7d569cf4e
Temporary rollback of framework / SDL3
2024-05-21 14:36:16 +08:00
Dan Balasescu
3b8b56cbcb
Apply required changes after framework masking updates
2024-05-09 20:18:53 +09:00
OliBomby
1c75357d77
fix compile
2024-01-01 15:13:11 +01:00
OliBomby
f223487e1c
improve code
2024-01-01 15:13:10 +01:00
Dean Herbert
ac67320b61
Refactor for readability
2023-12-06 11:50:43 +09:00
Rodrigo Pina
cda55065e7
Simplified ban order logic
...
Implemented tests to make sure logic works as intended
2023-12-05 12:56:24 +00:00
Rodrigo Pina
ecbf07c52a
Replace Count() from CurrentMatch.Value.PicksBans with property alternative
2023-11-30 02:56:23 +00:00
Rodrigo Pina
a33a4c4d1d
Fixed issue where pick order was following ban order structure
2023-11-29 11:31:15 +00:00
Rodrigo Pina
60d6c0fe53
Changed ban order to match typical tournament ban structure
2023-11-29 11:22:07 +00:00
Dean Herbert
2dd12a6725
Improve logic around map pool mode changes
2023-11-29 15:49:28 +09:00
Rodrigo Pina
c3ddf773b7
# osu.Game.Tournament.Models
...
+ Add: New property BanCount in TournamentRound to save the number of bans
# osu.Game.Tournament/Screens
+ Add: New slider setting in RoundEditorScreen to select the number of bans per round
* Change: Modified setNextMode behavior to get the round ban count, and select bans accordingly
2023-11-28 14:56:07 +00:00
Dean Herbert
87c9df937f
Move team seed to below team name
2023-10-31 12:40:21 +09:00
Salman Ahmed
7083c04c59
Refactor logic slightly to display team seed everywhere
...
This change makes the team seed display in "team intro" screen as well.
2023-10-28 09:27:15 +03:00
Salman Ahmed
81c1634d44
Display team seeds in map pool screen as well
2023-10-28 08:42:40 +03:00
Salman Ahmed
4371a1ab57
Move team seed setting from gameplay screen
2023-10-28 08:42:29 +03:00
Salman Ahmed
e2788a22b1
Add setting to configure team seed display
2023-10-28 08:30:33 +03:00
Salman Ahmed
28e331deed
Support displaying team seed in TeamDisplay
2023-10-28 08:30:24 +03:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
af89d69fc4
Fix dangerous buttons using different shades of pink
2023-10-13 13:16:24 +02:00
Dean Herbert
c0f603eb0e
Fix typo in comment
2023-09-19 15:27:56 +09:00
Dean Herbert
4bdaca3816
Fix regression in spacing on schedule screen
2023-08-31 18:47:41 +09:00
Dean Herbert
7aa1505062
Improve legibility of LINQ queries for recent/upcoming matches
2023-08-31 18:39:51 +09:00
Dean Herbert
5fa31b7b35
Fix schedule screen not responding to new matches being added
2023-08-31 18:39:51 +09:00
Bartłomiej Dach
f03c64462e
Better convey meaning of zero last year placement via tooltip
2023-08-21 08:58:49 +02:00
FreezyLemon
8d84ea3712
Allow "none" value in LastYearPlacing
...
This "none" value (zero) will be the default value for
any new team and will display as "N/A" in the SeedingScreen.
2023-08-18 21:05:12 +02:00
Dean Herbert
d309865b0d
Update TournamentMatchScoreDisplay
to share base implementation
2023-08-16 17:26:10 +09:00
cdwcgt
5ad80879b7
let MatchIPCInfo .Beatmap be nullable
2023-08-09 19:13:49 +09:00
cdwcgt
a1f0e59784
remove null check for b.Beatmap
2023-07-30 02:41:44 +09:00
cdwcgt
88a1cf4005
remove all canBeNull
from attribute
2023-07-30 01:57:54 +09:00
cdwcgt
9482f74456
fix nullable for TeamList
2023-07-30 01:49:57 +09:00
cdwcgt
cb4adf115c
RemoveTeam shouldn't have nullable arg
2023-07-30 01:40:13 +09:00
cdwcgt
625ed729ee
debug assert closest != null
2023-07-30 01:39:56 +09:00
cdwcgt
8a06914438
remove #nullable disable in tournament
2023-07-29 22:25:06 +09:00
Dean Herbert
aa91000505
Always place first match at (0,0)
2023-07-28 16:29:55 +09:00
Dean Herbert
b5c3e2a648
Fix placing new match via right click not using original click position
2023-07-28 16:29:39 +09:00
Dean Herbert
b5f0d739e6
Allow ladder editor grid to scale with content
...
Closes https://github.com/ppy/osu/issues/24378 .
2023-07-28 16:26:03 +09:00
Dean Herbert
57e51f4d5b
Merge pull request #24357 from peppy/tournament-fix-null-population
...
Fix startup tournament population not recovering from null beatmaps
2023-07-28 14:31:48 +09:00
Dao Heng Liu
c7717da232
make SetupScreen
scrollable
2023-07-28 14:18:48 +09:00
Bartłomiej Dach
780b8f0ec8
Merge branch 'master' into tournament-fix-null-population
2023-07-27 22:36:11 +02:00
Bartłomiej Dach
3c923b9e81
Fix even more missed nullability-related inspections
2023-07-27 22:10:41 +02:00
Dean Herbert
1e9b927b50
Fix some missed null checks
2023-07-27 17:41:27 +09:00
Dean Herbert
fa4992f05a
Apply NRT and avoid throws from null RoundBeatmap.Beatmap
s
2023-07-26 17:49:07 +09:00
Bartłomiej Dach
72db0c17ca
Merge branch 'master' into fix-scheduler-screen-selection-alignment
2023-07-25 18:44:44 +02:00
Bartłomiej Dach
43876ba2b0
Privatise currentMatchSelectionBox
...
Because nobody else should need to do anything as cursed as what
`ScheduleScreen` was doing (which is 95% of the reason why the selection
box even broke there).
2023-07-25 18:41:54 +02:00
Dean Herbert
2c5a329b04
Merge branch 'master' into tourney-dangerous-action-confirm
2023-07-25 18:27:58 +09:00