Bartłomiej Dach
1f40b2daf6
Clean up xmldocs
2023-01-23 21:22:18 +01:00
Dean Herbert
73f083a316
Refactor how additional points are provided to avoid confusion
2023-01-23 14:13:46 +09:00
Wleter
f8d8a627b8
change property name
2023-01-18 22:00:39 +01:00
Wleter
ab78dd0436
add collection of selection points.
2023-01-18 21:34:23 +01:00
Wleter
e5863fbaf1
add ScreenSpaceEndPoint field
2023-01-10 21:20:09 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
c63e65c677
Don't hide SelectionBlueprint
s themselves, only their children
2022-05-12 19:26:13 +09:00
smoogipoo
f1f3606fd0
Fix unresolved xmldocs
2021-05-18 13:11:58 +09:00
Dan Balasescu
9d423245d8
Fix up xmldocs
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-05-18 13:02:23 +09:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
...
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
7ec5ea1eb5
Remove hitobject terminology from base classes
2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Dean Herbert
ec1c336b0a
Fix a couple of inspections
2021-04-27 13:23:14 +09:00
Dean Herbert
9f333ac58a
Add the ability to delete slider control points using shift+right click
...
Closes https://github.com/ppy/osu/issues/10672 .
In two minds about how this should be implemented but went in this
direction initially. The other way would be to add local handling of
Shift-Right Click inside PathControlPointPiece (which is already doing
mouse handling itself).
2020-11-03 20:46:33 +09:00
Bartłomiej Dach
202fe09306
Group selection actions back up in SelectionHandler
2020-10-28 22:06:48 +01:00
Dean Herbert
27c1a4c4d3
Move right-click deletion logic to be handled at a SelectionBlueprint level
2020-10-27 12:53:54 +09:00
Bartłomiej Dach
3f8c4c57d0
Fix code style issues & restructure
2020-10-26 22:16:28 +01:00
Dean Herbert
beec0e4193
Hide children of SelectionBlueprint when not selected
2020-10-09 14:03:13 +09:00
Dean Herbert
3354d48a38
Change snapping to be screen space coordinate based
2020-05-20 21:00:29 +09:00
smoogipoo
ee6ea08cf8
Cleanup handling of hitobject updates
2020-04-09 20:16:44 +09:00
smoogipoo
027778acc1
Fix slider circles not being selected by default
2020-01-24 17:51:24 +09:00
Dean Herbert
98aaf38649
Fix playfield movement regressing
2020-01-21 23:58:51 +09:00
Dean Herbert
24a466ab24
Avoid null by calling initial OnDeselected later
2020-01-21 17:36:21 +09:00
Dean Herbert
8f16c1cb04
Add non-hiding selection state
2020-01-21 14:21:00 +09:00
Dean Herbert
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
smoogipoo
10fd5ef5a7
Merge context menus
2019-11-12 15:02:27 +09:00
smoogipoo
64d900b387
Disable input for non-selected blueprints
2019-11-05 11:33:37 +09:00
smoogipoo
41ae66d517
Update slider when control points change
2019-10-31 18:24:38 +09:00
smoogipoo
e04c77178c
Move selection events to BlueprintContainer
2019-10-24 14:58:02 +09:00
smoogipoo
714c89faa4
Move selection drag events to BlueprintContainer
2019-10-24 14:57:58 +09:00
smoogipoo
38c2c328ff
Rename HitObject -> DrawableObject in selection blueprints
2019-10-21 17:04:56 +09:00
smoogipoo
c1db11fa06
More removal of "drag"
2019-10-08 19:24:58 +09:00
smoogipoo
08d043f447
Move selection relative to the hitobject start positions
2019-10-08 18:57:03 +09:00
Arphox
07e17518e9
Fix all "Maintainability" CodeFactor issues
2019-06-11 10:28:16 +02:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f9f300b215
Fix drag breaking if scrolling while dragging
2018-11-26 16:08:56 +09:00
smoogipoo
56032a4522
Merge branch 'mania-selection-movement' into inter-column-movements
...
# Conflicts:
# osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
# osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
2018-11-26 11:45:48 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
4cbda97b1e
Move positional adjustment to SelectionBox
2018-11-16 17:12:24 +09:00
smoogipoo
df7515b66f
Pass all selected hitobjects to the selection blueprints
2018-11-15 21:01:09 +09:00
smoogipoo
5d51719572
Make selection blueprints handle position adjustments
2018-11-07 16:21:32 +09:00
smoogipoo
85f96ad62f
Fix a few missed renames
2018-11-06 18:07:53 +09:00
smoogipoo
f2a5f28ea2
SelectionMask -> SelectionBlueprint
2018-11-06 17:56:04 +09:00