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Commit Graph

38752 Commits

Author SHA1 Message Date
smoogipoo
bda8f68da4 Add failing test 2021-04-26 15:03:43 +09:00
Dean Herbert
4898471d68 Merge branch 'master' into fix-editor-slider-repeat-animation 2021-04-26 14:43:22 +09:00
Dean Herbert
cefdf1bf98
Merge pull request #12574 from frenzibyte/animate-circle-piece-usages
Fix missing animation of slider repeat and tail circle pieces
2021-04-26 14:42:46 +09:00
Dean Herbert
e8d83f2f99 Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword 2021-04-26 14:33:30 +09:00
Dean Herbert
2764a42824
Merge pull request #12546 from smoogipoo/gcc-change-source-on-reset
Ensure source is set on GameplayClockContainer.Reset()
2021-04-26 14:12:12 +09:00
Naxess
049e42fa85 Move snapping responsibility to IBeatmap
Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great.

This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`.

Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`.
2021-04-26 05:07:24 +02:00
ekrctb
6561a7c7d6 Rename DrawableObject -> PoolableDrawableWithLifetime 2021-04-26 12:06:21 +09:00
ekrctb
20e3cadd30 freeIfInUse -> free, and add comments 2021-04-26 12:04:59 +09:00
Naxess
9178aa1d7d Add unsnap check tests 2021-04-26 04:48:56 +02:00
ekrctb
e6474e6ff7 Remove redundant statement (lifetime is set in base) 2021-04-26 11:47:38 +09:00
Salman Ahmed
0b9172a1dc Animate back slider repeat and tail circle pieces 2021-04-26 02:39:49 +03:00
Pasi4K5
6e85c4e069 Change randomisation process to keep distances between objects
Remove now unnecessary settings;
Remove spinners;
Sliders are not implemented yet
2021-04-25 23:57:01 +02:00
Dean Herbert
6eee229a20
Merge pull request #12569 from plan-do-break-fix/Typo-correction
fix(docs): corrects typo in project README
2021-04-25 13:00:33 +09:00
plan-do-break-fix
fa8e8ed36f fix(docs): corrects typo in project README 2021-04-24 22:57:18 -05:00
Naxess
6fd77e536d Add unsnap check 2021-04-25 05:34:54 +02:00
Pasi4K5
08821da954 Change mod description 2021-04-25 01:43:32 +02:00
Pasi4K5
f33f1b2bed Remove class "ModRandomOsu" and adjust code
Add documentation comment for OsuModRandom
2021-04-25 01:34:39 +02:00
Pasi4K5
92f765b958 Change ModType from Fun to Conversion 2021-04-25 01:19:06 +02:00
Pasi4K5
8a3fa53c26 Change mod description and settings labels 2021-04-25 01:02:03 +02:00
Pasi4K5
817bb5213c Make OsuAutoGenerator spin the cursor around the position of the spinner instead of a set value
This is to make Autoplay work with randomised spinner positions
2021-04-25 00:46:35 +02:00
Pasi4K5
961bd1177c Add mod "Random" for ruleset "osu!" 2021-04-25 00:39:36 +02:00
Bartłomiej Dach
e937b778f6 Fix potential failure in ensureSourceClockSet()
`ensureSourceClockSet()` was intended to only run when the adjustable
source hasn't been set at all yet. As it turns out permitting it to run
unconditionally can break the state of the underlying interpolated
clock. This is caused by the following factors:

* While the decoupleable clock is running, its `CurrentTime` does not
  come from either the source clock, or the internal stopwatch; it is
  instead calculated using the base `InterpolatingFramedClock` logic.

* A source change of a decoupleable clock seeks the provided source
  clock to the decoupleable's current time.

* When an interpolating clock is seeked (decoupleable clock is also
  an interpolating one), its interpolation state
  (`{Last,Current}InterpolatedTime`) are reset to 0.

* If the interpolating clock determines that its current time is too
  far away from the source's time (which was set when the source is
  changed), it will ignore the source and instead continue to use
  its current time until the source clock has caught up.

Overall, the source change is not really necessary if a source is
already there. The only reason to ensure it was set was to make sure
the first seek of the gameplay clock wasn't performed in decoupled
mode. Therefore, add a guard to make sure the source is only set if
there isn't one already.
2021-04-24 14:19:39 +02:00
Bartłomiej Dach
34fa51dee9 Merge branch 'master' into gcc-change-source-on-reset 2021-04-24 13:23:02 +02:00
Bartłomiej Dach
a2215d8078
Merge pull request #12555 from PercyDan54/issue-template 2021-04-24 13:08:56 +02:00
Bartłomiej Dach
4edf8216a4
Merge branch 'master' into issue-template 2021-04-24 12:32:20 +02:00
Salman Ahmed
2e2f843e22 Refine android game logs path in contributing guidelines 2021-04-24 09:27:05 +03:00
Dean Herbert
6b6f44793b
Merge pull request #12461 from LiterallyFabian/reversed-fruits
Add "Floating Fruits" mod
2021-04-24 15:11:25 +09:00
Dean Herbert
6f6d57bb02
Merge pull request #12553 from peppy/update-framework
Update framework
2021-04-24 15:11:13 +09:00
PercyDan54
1ec99577ce
Incorrect path on Android 2021-04-24 14:05:11 +08:00
Dean Herbert
2ae144be8e Update framework 2021-04-24 14:38:00 +09:00
Dean Herbert
0ccdfeea57 Fix code quality issues 2021-04-24 14:35:49 +09:00
Dean Herbert
86a361a922 Merge branch 'master' into reversed-fruits 2021-04-24 14:33:48 +09:00
Dean Herbert
5222dcf0ab
Merge pull request #12552 from subfluid/patch-1
Fix Spelling Error 'passses'
2021-04-24 13:02:22 +09:00
subfluid
04958a043f
Fix Spelling Error 'passses'
line 20
2021-04-23 20:54:06 -07:00
Bartłomiej Dach
fdb5490e51 Attempt to explain source initialisation better 2021-04-23 21:56:08 +02:00
smoogipoo
ae2fd2f2e1 Ensure source is set on reset 2021-04-23 18:46:59 +09:00
Dean Herbert
d4ffd2ef4b Merge branch 'master' into reversed-fruits 2021-04-23 15:08:18 +09:00
Dean Herbert
bc0e1d8c37 Remove dead newline 2021-04-23 15:06:39 +09:00
Dean Herbert
3b77d02752
Merge pull request #12537 from smoogipoo/fix-initial-playingusers
Fix current match playing users not updated on room join
2021-04-23 12:00:33 +09:00
Dean Herbert
8ee881b57a
Merge pull request #12528 from nekodex/ruleset-switch-sounds
Add support for playing a per-ruleset sound when switching rulesets
2021-04-23 11:35:19 +09:00
Dean Herbert
fbb9cb3f6f Fix broken merge resolution 2021-04-23 11:01:48 +09:00
Dean Herbert
a9a24bd481
Merge branch 'master' into ruleset-switch-sounds 2021-04-23 10:50:41 +09:00
Dan Balasescu
8de885622b
Merge pull request #12536 from peppy/update-framework
Update framework
2021-04-23 00:42:20 +09:00
smoogipoo
f593d9e42c Fix playing users not being updated on room join 2021-04-22 23:23:43 +09:00
smoogipoo
0ee73b8e53 Add failing test 2021-04-22 23:22:44 +09:00
Dean Herbert
b4f492ca4c Update framework 2021-04-22 23:06:46 +09:00
Dan Balasescu
93b53f54fa
Merge pull request #12531 from peppy/editor-add-nudge-shortcuts
Add simple key based time nudging support to editor
2021-04-22 21:14:51 +09:00
Dean Herbert
a242df31e8
Merge pull request #12534 from smoogipoo/fix-hold-note-crash
Fix hold notes with 0 length crashing the game
2021-04-22 21:14:36 +09:00
Dan Balasescu
50f37ef09c
Merge pull request #12519 from peppy/editor-hit-animation-toggle
Add editor hit animation toggle
2021-04-22 20:49:21 +09:00
Dan Balasescu
be8fe47f2c
Merge branch 'master' into editor-add-nudge-shortcuts 2021-04-22 20:38:34 +09:00