Introduces some error at all times, but if we're to store scores everywhere as `long`, then the same precision should be applied to the "during gameplay" path as well.
Live
Use RealmAccess only when needed
ImportParameter
IModelImporter
batchImport
ImportAsUpdate
PostImport
PresentImport
BeatmapDifficultyCache
ScoreManager
Import(TModel)
ImportModel
realm
RealmArchiveModelManager
ModelManager
Importer
lowPriority
Closes https://github.com/ppy/osu/issues/18600.
Import
BeatmapInfo.MaxCombo
GetBeatmapMaximumComboAsync
GetMaximumAchievableComboAsync
Rename legacy-facing overload to mention as much
IIpcHost
No longer used since 3e3b9bc963.
3e3b9bc963