Gagah Pangeran Rosfatiputra
db8ccad0b8
Merge branch 'master' into markdown-wiki
2021-05-26 15:25:46 +07:00
Dean Herbert
02806fedb0
Add missing newline
2021-05-26 17:17:02 +09:00
Dean Herbert
17334fd2e6
Inline KeyBindingRow
construction
2021-05-26 17:12:12 +09:00
Gagah Pangeran Rosfatiputra
9c31b8856d
change image url replace implementation
2021-05-26 15:10:09 +07:00
Dean Herbert
49b4a6ea67
Replace local namespace qualifiers with using
2021-05-26 17:07:24 +09:00
Gagah Pangeran Rosfatiputra
71f77eb902
fix image test
2021-05-26 15:04:04 +07:00
Dean Herbert
f8a3a37797
Remove outdated comment
2021-05-26 17:01:47 +09:00
Gagah Pangeran Rosfatiputra
47cbbee4d1
remove CreateNotice method and move implementation to local
2021-05-26 15:01:16 +07:00
Dean Herbert
98fa5b67d6
Merge branch 'master' into single-bind-reset-button
2021-05-26 17:01:16 +09:00
Gagah Pangeran Rosfatiputra
eeb6647bc5
remove schedule in set current path
2021-05-26 14:59:36 +07:00
Dean Herbert
1e77a87fab
Merge pull request #12947 from gagahpangeran/markdown-link
...
Handle link action in `OsuMarkdownLinkText`
2021-05-26 16:56:24 +09:00
Gagah Pangeran Rosfatiputra
02f0e2f212
Merge branch 'markdown-link' into markdown-wiki
2021-05-26 14:55:32 +07:00
Dean Herbert
a08a4aa911
Move second call to shiftNestedObjects
to a more understandable location
2021-05-26 16:48:16 +09:00
Dean Herbert
d6c4be207b
Simplify naming
2021-05-26 16:44:44 +09:00
Dean Herbert
ad3e4287cd
Move distanceToPrev
inside randomisation function
2021-05-26 16:44:05 +09:00
Dean Herbert
6ca9b37c28
Make random generator a field to avoid passing around internally
2021-05-26 16:42:20 +09:00
Dean Herbert
6181b1ac92
Simplify previous object handling by using a class instead of struct
2021-05-26 16:42:20 +09:00
Dan Balasescu
34d1d5198f
Merge pull request #12943 from nbvdkamp/fix-zero-area-skin-element-scale-crash
...
Prevent skin editor crash when scaling 0 area drawables
2021-05-26 16:37:58 +09:00
Dean Herbert
c5ff052096
Change internal
to public
2021-05-26 16:31:25 +09:00
Gagah Pangeran Rosfatiputra
e02739a136
remove unused colour provider
2021-05-26 13:57:35 +07:00
Gagah Pangeran Rosfatiputra
04f16c0783
Set DocumentUrl
inside CreateChildDependencies
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-05-26 13:55:16 +07:00
Dean Herbert
b3b39c4c13
Fix BeatmapCarousel
accessing ScreenSpaceDrawQuad
of non-loaded children
...
Fixes failure seen at
https://ci.appveyor.com/project/peppy/osu/builds/39302762/tests .
2021-05-26 15:42:27 +09:00
Dean Herbert
b36b40cb34
Remove unnecessary double specification
2021-05-26 15:20:47 +09:00
Dean Herbert
ba8544f614
Update resources
2021-05-26 14:55:44 +09:00
Dean Herbert
e4780abdfd
Split out base
call from switch
statement
2021-05-26 14:43:59 +09:00
Dean Herbert
d165a75823
Inline request flow to make it easier to understand
2021-05-26 14:37:52 +09:00
Dean Herbert
0f21510b8b
Move code around
2021-05-26 14:29:46 +09:00
Dean Herbert
8ffa7f4a5a
Tidy up code
2021-05-26 14:28:20 +09:00
Dean Herbert
7b09955d59
Remove redundant default bindable value
2021-05-26 14:17:40 +09:00
Dean Herbert
200592114f
Make protected variables private
2021-05-26 14:13:02 +09:00
Dean Herbert
cbad7bb7f0
Move taiko Type
to Hit
and localise all bind handling
2021-05-26 13:40:36 +09:00
Dean Herbert
912748b428
Avoid bindable feedback causing overwrites
2021-05-26 13:24:22 +09:00
Dean Herbert
9223d85f37
Remove all local type update logic from TaikoBeatmapConverter
...
I believe the original goal was to keep this in the converter with the
idea that samples may not always be hard coupled to the strong/rim
states. But for now I think we can assume this coupling is going to
continue into the near future, so let's keep all the logic in
`TaikoHitObject`.
2021-05-26 13:23:01 +09:00
Pasi4K5
c85d5513be
Remove redundant parameter and unused setters
2021-05-25 21:42:26 +02:00
Pasi4K5
bdbd64c88d
Fix sliders being partly outside of the playfield in some cases
2021-05-25 21:32:18 +02:00
Swords
07a24d2747
Fixing errors
2021-05-25 23:54:13 +10:00
Swords
9c2dca8229
Removing redundant argument list
2021-05-25 21:53:00 +10:00
Swords
d5feb8353d
Formatting, renaming
2021-05-25 21:37:08 +10:00
Swords
d9f5b578bf
Restore class names
2021-05-25 21:08:40 +10:00
Swords
ce845a9f8d
Apply the rest of requested changes
2021-05-25 21:00:38 +10:00
Dean Herbert
268230c8c4
Merge branch 'master' into fix-taiko-editor-sample-mutations
2021-05-25 19:01:47 +09:00
Dean Herbert
342acadae2
Change LINQ query for better readability
2021-05-25 18:51:51 +09:00
Dean Herbert
871ca8054f
Rename classes as per review feedback
2021-05-25 18:50:33 +09:00
Dean Herbert
7c89dbcd35
Externalise autoplay generation
2021-05-25 18:37:04 +09:00
Dean Herbert
7f9318d976
Expose GameplayBeatmap
to derived Player
classes
2021-05-25 18:36:47 +09:00
Dean Herbert
c2b938a29f
Remove autoplay consideration from Player
2021-05-25 18:09:37 +09:00
Dean Herbert
a3c78674a1
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
Gagah Pangeran Rosfatiputra
4c8f19af69
load empty page when fail
2021-05-25 14:47:39 +07:00
Dean Herbert
5ea948aabe
Bypass 640x480 coordinate space for video storyboard elements
...
This allows the `FillMode.Fill` to take up the full space of the
storyboard container.
2021-05-25 16:17:29 +09:00
Dean Herbert
0c55bba220
Allow storyboards to be widescreen if only a video element exists
...
This matches stable behaviour, which will allow videos to display
filling the screen if they are the only thing contained within the
"storyboard".
2021-05-25 16:07:19 +09:00