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Commit Graph

17 Commits

Author SHA1 Message Date
Thomas Müller
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
Dean Herbert
5568df1aee Remove StandardHUDOverlay
This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.

We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
2017-06-05 17:18:07 +09:00
Dean Herbert
2712f49545 Remove bad 2017-06-05 17:06:47 +09:00
Dean Herbert
958cd9f8d8 Don't display in-game
Nothing does anything yet, so we can't display this. Make it functional before adding to game project.
2017-06-05 16:52:09 +09:00
Dean Herbert
af6f8bbd89 Fix namespaces and class names 2017-06-05 16:47:42 +09:00
EVAST9919
e737ded382 Applied suggested changes 2017-05-30 12:23:53 +03:00
EVAST9919
08219ccb42 Applied suggested changes 2017-05-29 19:00:29 +03:00
EVAST9919
bedcf04043 Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options 2017-05-27 02:25:03 +03:00
EVAST9919
2e28b10c36 CI fixes and removed useless property 2017-05-23 12:24:16 +03:00
EVAST9919
eafe215169 Simplify Hud visibility change 2017-05-23 11:53:12 +03:00
EVAST9919
d717ccf85e Settings -> ReplaySettings 2017-05-22 09:07:08 +03:00
EVAST9919
f2af31aceb Naming fixes 2017-05-18 20:21:58 +03:00
EVAST9919
83a89ce22d options -> settings 2017-05-18 11:39:22 +03:00
EVAST9919
1a4025ab3c ingame options basic logic 2017-05-17 10:36:57 +03:00
Dean Herbert
622b155fda OsuConfig -> OsuSetting 2017-05-15 10:56:27 +09:00
Dean Herbert
48368779ab Avoid polluting Player with HUD-specific code. 2017-05-08 11:48:40 +09:00
Dean Herbert
c9ba1ac4f6 Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00