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Commit Graph

24374 Commits

Author SHA1 Message Date
Joehu
5cf35869e9 Fix key config search not clearing after pressing escape 2019-12-08 10:40:39 -08:00
Dean Herbert
fd38e56435
Merge branch 'master' into fix-settings-bindable-logic 2019-12-09 02:18:51 +09:00
Dean Herbert
c2a40c574d Split out if statement for readability 2019-12-09 02:13:47 +09:00
Joehu
e394b28799 Remove redundant transform 2019-12-08 09:12:32 -08:00
Joehu
463b6c0030 Remove whitespace 2019-12-08 09:04:34 -08:00
Joehu
8956768fe0 Fix mod buttons being selected when drag scrolling overlay 2019-12-08 08:55:45 -08:00
mcendu
4cd0dd7856 Move transformation to LoadComplete 2019-12-08 20:47:28 +08:00
mcendu
13b891f3f4 Crude legacy cursor rotation support 2019-12-08 20:05:02 +08:00
Andrei Zavatski
929be3e9e7 Highlight own score in BeatmapSetOverlay 2019-12-08 12:34:07 +03:00
Dean Herbert
4d4e17f7c0
Add explicit app manifest to desktop project (#7088)
Add explicit app manifest to desktop project
2019-12-08 17:31:55 +09:00
Bartłomiej Dach
ff8544597c Add explicit app manifest to desktop project
After the .NET Core bump to version 3.0 in the 2019.1011.0 release,
reports popped up of the game not starting any more on some computers
using Intel graphics cards (HD 3000 in particular).

After investigation the auto-generated application manifest changed in
.NET Core 3.0. In particular this seems to be a root cause for the
failed start-ups on Intel cards, due to a Windows version compatibility
section appearing. The section in turn affects some WinAPI calls like
GetVersionEx, which will return major version 10 instead of 6 if
compatibility with Windows 10 is declared. This combined with a broken
check in the Intel OpenGL driver caused the crashes.

To resolve this without having to patch binaries, add an explicit
application manifest to the desktop project with the compatibility
section removed.
2019-12-07 19:55:09 +01:00
Dan Balasescu
52a0d98012
Merge pull request #7077 from peppy/fix-player-loader-speed
Fix mod speed adjustments unapplying if exiting the player loading screen early
2019-12-08 03:53:55 +09:00
Dan Balasescu
58074df11a
Merge pull request #7078 from peppy/dont-confine-skins
Always display skins at native sizes for now
2019-12-08 03:39:31 +09:00
Dan Balasescu
54798b134e
Add accessibility modifiers 2019-12-08 03:16:41 +09:00
Dan Balasescu
299daa26da
Merge branch 'master' into dont-confine-skins 2019-12-08 03:14:24 +09:00
smoogipoo
b9d12e5fe4 Fix nested hitobjects not updating 2019-12-06 20:53:40 +09:00
Dean Herbert
f65866648e Use Array.Empty 2019-12-06 20:14:56 +09:00
Dean Herbert
5347e7c4a2 Apply code quality improvements 2019-12-06 20:14:06 +09:00
smoogipoo
41437242a2 Add initial path type progression support 2019-12-06 19:39:25 +09:00
Dean Herbert
347373a3ba Fix test failures 2019-12-06 19:04:55 +09:00
Dean Herbert
46d055604a Customize -> Customise 2019-12-06 18:59:45 +09:00
Dean Herbert
f958485be1 Add comment about size change 2019-12-06 18:54:54 +09:00
Dean Herbert
af2305bb77 Add null check 2019-12-06 18:53:30 +09:00
Dean Herbert
680b2653ae Improve animation of popup dialog buttons 2019-12-06 18:51:30 +09:00
smoogipoo
52dd7bf716 Fix deleting the first control point not working 2019-12-06 18:49:14 +09:00
smoogipoo
16f8341a02 Handle control point positional updates within SliderPath 2019-12-06 18:49:01 +09:00
Dean Herbert
cf0413663d Merge branch 'settings-source' into customized-mods 2019-12-06 18:05:39 +09:00
Dean Herbert
f84705ab96 Add tests 2019-12-06 18:04:46 +09:00
Dean Herbert
2fa0b30fa2 Add textbox and dropdown support 2019-12-06 18:04:46 +09:00
Dean Herbert
ed6d1ccd95 Add a method for getting settings UI components automatically from a target class 2019-12-06 18:04:46 +09:00
Dean Herbert
901eb5d996 Fix incorrect trigger logic 2019-12-06 18:03:50 +09:00
Dean Herbert
9de032e35f Fix SettingsItem bindable logic 2019-12-06 17:10:06 +09:00
Dean Herbert
a5d5099868 Use SettingsSource for mod cusomisation 2019-12-06 17:09:48 +09:00
Dean Herbert
23e47530c5 Add a method for getting settings UI components automatically from a target class 2019-12-06 17:09:24 +09:00
smoogipoo
2b5f9515de Fix multiple control point deletions 2019-12-06 17:03:54 +09:00
smoogipoo
d29ccdc25e Fix selection blueprint not re-snapping the path 2019-12-06 16:36:08 +09:00
smoogipoo
b4e1b5fa98 Explose + use the full calculated length of the path 2019-12-06 15:53:19 +09:00
smoogipoo
3358ab9f8a Adjust diffcalc test expected value
The difference is caused by the reworked calculateLength() of SliderPath. This comes as a result of the increased accuracy of path lengthenings due to calculating the final position relative to the second-to-last point, rather than relative to the last point.
2019-12-06 15:53:01 +09:00
Dean Herbert
af35df4077 Add multiple mod testing and update test code style 2019-12-06 15:42:11 +09:00
smoogipoo
2654710d91 Add tests and fix negative expected distances 2019-12-06 15:37:06 +09:00
Dean Herbert
170954bc6e Merge remote-tracking branch 'upstream/master' into customized-mods 2019-12-06 15:31:20 +09:00
Dean Herbert
f4bc9f087e Merge remote-tracking branch 'upstream/master' into fix-player-loader-speed 2019-12-06 15:29:06 +09:00
Dean Herbert
12f1c9e088 Fix test failure 2019-12-06 15:29:02 +09:00
smoogipoo
27dd12a66d Rewrite slider length calculation for readability 2019-12-06 15:06:31 +09:00
Dean Herbert
a883ff63bc
Make expert plus colour on tooltip more readable (#7067)
Make expert plus colour on tooltip more readable

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-12-06 14:50:57 +09:00
Dean Herbert
21ceb7f85d Always display skins at native sizes for now 2019-12-06 14:40:45 +09:00
Dean Herbert
04b89c8242
Merge branch 'master' into expertplus-tooltip-colour 2019-12-06 13:54:13 +09:00
Dean Herbert
48c6279e8b Only undo adjustments in GameplayClockContainer if applied at least once 2019-12-06 13:49:22 +09:00
Dean Herbert
de23364608 Add failing test 2019-12-06 13:47:34 +09:00
smoogipoo
a89a23fe08 Use linq to simplify some expressions 2019-12-06 13:08:35 +09:00