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Merge pull request #7078 from peppy/dont-confine-skins

Always display skins at native sizes for now
This commit is contained in:
Dan Balasescu 2019-12-08 03:39:31 +09:00 committed by GitHub
commit 58074df11a
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 9 additions and 5 deletions

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@ -49,7 +49,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
return this.GetAnimation(component.LookupName, true, false);
case OsuSkinComponents.SliderFollowCircle:
return this.GetAnimation("sliderfollowcircle", true, true);
var followCircle = this.GetAnimation("sliderfollowcircle", true, true);
if (followCircle != null)
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
followCircle.Scale *= 0.5f;
return followCircle;
case OsuSkinComponents.SliderBall:
var sliderBallContent = this.GetAnimation("sliderb", true, true, "");

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@ -29,13 +29,13 @@ namespace osu.Game.Skinning
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
: this(component, allowFallback, confineMode)
{
createDefault = defaultImplementation;
}
protected SkinnableDrawable(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
protected SkinnableDrawable(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
: base(allowFallback)
{
this.component = component;

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@ -19,7 +19,7 @@ namespace osu.Game.Skinning
[Resolved]
private TextureStore textures { get; set; }
public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
: base(new SpriteComponent(textureName), allowFallback, confineMode)
{
}

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@ -8,7 +8,7 @@ namespace osu.Game.Skinning
{
public class SkinnableSpriteText : SkinnableDrawable, IHasText
{
public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
: base(component, defaultImplementation, allowFallback, confineMode)
{
}