Givikap120
c016ed0a8a
Update OsuDifficultyHitObject.cs
2024-03-23 15:25:29 +02:00
Givikap120
6b1320e1cd
increased stability of the overlaps
2024-03-23 15:21:19 +02:00
Givikap120
529bd8483b
more clean-up
2024-03-23 13:44:47 +02:00
Givikap120
5e35121b14
Merge branch 'ppy:master' into cognition
2024-03-16 19:34:47 +02:00
Givikap120
c2e5d767f9
Fixed reading cap
...
Now it's bound to HDFL difficulty instead of FL
This means that adding HD to a AR12 map will not increase pp from nothing
2024-03-07 18:32:54 +02:00
Andrei Zavatski
22f5a66c02
Reduce allocations during beatmap selection
2024-02-17 15:46:38 +03:00
Givikap120
1a68e29a95
Big amount of changes
...
1) Fully remade HD calc: now it's strain-based
2) Remade high AR calc: now it's using more correct aim-speed summing
3) Added explicit nerf for fiery patterns
4) Fixed bug where HR pop-offing slideraim difficulty due to sliderend position not being mirrored (no longer Rat Race +50)
5) Splitted some files cuz it's more convenient for me to edit
2024-02-02 21:15:05 +02:00
Givikap120
394af044d9
Added inpredictability calculation
...
Used mainly in high AR
also used in HD
2024-01-26 22:32:23 +02:00
Givikap120
f6df24779d
Added infra and hidden
...
HD is now ported from Apollo, but i'm planning to change it
Also, some database-related stuff addings
2024-01-25 01:21:11 +02:00
Givikap120
8c2405da68
Big bump
...
1) Fully reworked architecture: splitted reading in branches.
2) Added High AR reading
What is broken now:
- Low AR (because i focused mostly on High vs Low AR reading values on high end)
- HD (it's using live HD rn)
- 3 mod speed, cuz part of the speed pp is unaffected by low acc nerf in speed pp calculation
2024-01-20 22:59:35 +02:00
Givikap120
c64430f548
Improved overlap calc
...
and added GraphSkill to allow graph of reading difficulty
2024-01-16 02:03:11 +02:00
Givikap120
ffeb46af9b
Initial overlap calc
2024-01-08 14:53:38 +02:00
Givikap120
ef3096123e
Merge branch 'ppy:master' into cognition
2024-01-05 15:31:36 +02:00
Dean Herbert
a3b21281e6
Add reordering support to match existing diffcalc 100%
2023-10-13 14:25:38 +09:00
Dean Herbert
5ffc25c8e8
Fix potential failure when slider has no ticks
2023-10-12 03:19:43 +09:00
Dean Herbert
63843c79c3
Amend diffcalc to use something closer to the original calculation for now
2023-10-11 21:12:04 +09:00
Dean Herbert
8d91991214
Fix difficulty calculation not correct handling slider leniency anymore
2023-10-04 13:45:26 +09:00
Dean Herbert
c4992d3479
Fix one case of difficulty calculation no longer accounting for leniency
2023-10-03 19:37:13 +09:00
apollo
8937080c91
Merge branch 'ppy:master' into cognition
2023-07-29 21:46:56 +01:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
apollo-dw
a9e9e50b8e
Capitalize member
2022-10-19 13:00:00 +01:00
apollo-dw
08fa391a3f
Merge branch 'ppymaster' into cognition
2022-10-07 20:37:24 +01:00
apollo-dw
b5779508d0
Retrieve great hit window from the hit object
2022-09-06 17:10:32 +01:00
apollo-dw
ca55fec053
Merge branch 'master' into cognition
2022-08-11 14:47:49 +01:00
MBmasher
f44a5def90
Move repeat bonus to TravelDistance
2022-07-23 14:40:16 +10:00
apollo-dw
2527ad1228
Merge branch 'master' into cognition
2022-07-19 12:37:20 +01:00
MBmasher
dae698638c
Add repeat bonus to Flashlight, move repeat multiplier to AimEvaluator
2022-07-17 16:56:05 +10:00
Jamieson Berida
a0dd6cbab3
Merge branch 'master' into fl-slider
2022-07-17 16:18:18 +10:00
apollo-dw
b95d69bbf9
initial
2022-06-21 08:54:27 +01:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
apollo-dw
e7602563fb
Fetch lastlast object from beatmap, not objects list
2022-06-10 10:28:14 +01:00
Dan Balasescu
6d2a2ba7d6
Rename Position -> Index
2022-06-09 18:49:11 +09:00
apollo-dw
66a6467403
Pass object position to the object
2022-05-26 19:26:14 +01:00
Dan Balasescu
8a4f52287c
Re-invert distances, cleanup, use actual normalised distance
2022-05-25 13:38:36 +09:00
Dan Balasescu
7b2a5d4f76
Adjust xmldoc for correctness
2022-05-25 13:01:27 +09:00
apollo-dw
1ef711de41
Return null for out of range objects
2022-05-24 16:40:24 +01:00
apollo-dw
30b9e0e7ab
Use object list size for object position
2022-05-24 16:30:25 +01:00
apollo-dw
5dbec92d9e
Update comments
2022-05-23 22:17:29 +01:00
apollo-dw
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
Dan Balasescu
4463a26f4e
Refactor opacity computation algorithm
2022-05-12 18:31:10 +09:00
MBmasher
0a33f336b0
Merge branch 'master' into fl-opacity
2021-12-21 19:48:49 +11:00
Dan Balasescu
99991a6703
Minor cleanups, unifying wording a bit more
2021-12-08 15:59:15 +09:00
Dan Balasescu
11104124f1
Restructure doc for easier readability
2021-12-08 15:52:59 +09:00
Dan Balasescu
814f072767
Use new LazyJumpDistance terminology in documentation
2021-12-08 15:17:56 +09:00
Dan Balasescu
7c0f7b1baa
Use "x" for cursor position in diagrams
2021-12-08 14:57:21 +09:00
Dan Balasescu
ded86282c1
Rename + better documentation
2021-12-07 23:14:35 +09:00
MBmasher
9824d805ea
Remove unnecessary clockRate in Opacity function
2021-11-30 14:36:38 +11:00
MBmasher
5884b058b9
Add blank line
2021-11-30 13:54:41 +11:00
MBmasher
3339afd648
Change input variable name in Opacity function
2021-11-30 13:52:58 +11:00