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Commit Graph

92 Commits

Author SHA1 Message Date
Dean Herbert
77b354bfba Resolve ruleset from store after loading tournament ladder 2021-07-30 02:12:03 +09:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
Salman Ahmed
51a5652666 Refetch tournament users on null country rank 2021-03-01 22:42:53 +03:00
Dean Herbert
b68dbbceff
Merge branch 'master' into multiplayer-participant-rank 2021-02-19 13:16:44 +09:00
Salman Ahmed
61bf9a64bb Revert failed user requests changes with returning user ID instead 2021-02-17 11:22:03 +03:00
Salman Ahmed
a845e96b7a Replace Ranks.Global completely with a GlobalRank property 2021-02-17 08:52:04 +03:00
Salman Ahmed
85ebc8e06c Fix potentially overwriting user ID from failed request 2021-02-17 07:50:14 +03:00
Salman Ahmed
3b4e02e5c7 Fix user population not immediate on bracket loading 2021-02-17 07:50:14 +03:00
Dean Herbert
7d057ab6ce Fix two threading issues 2021-02-12 22:38:55 +09:00
Dean Herbert
725db56837 Add loading spinner while tournament bracket is loading / retrieving data 2021-02-12 16:55:34 +09:00
Dean Herbert
49057e8cbc Cache TournamentStorage explicitly for better safety 2021-01-11 14:38:42 +09:00
Dean Herbert
a6766e64de Add custom handling of Point serialization to fix startup crashes of tournament client
SixLabors moved their data types around in a recent update (see
https://github.com/ppy/osu-framework/pull/4025) and it was deemed that
we should prefer `System.Drawing` primitives where possible.

This was applied to the tournament client via
https://github.com/ppy/osu/pull/11072 without correct consideration
given to the fact that we serialize these types.

`System.Drawing.Point` serializes into a comma separated string, which
seems to be less correct than what we had, so I've switched back to the
old format for the time being. We can reasses this in the future; the
main goal here is to restore usability to the tournament client.

Closes #11443.
2021-01-08 17:08:10 +09:00
Dean Herbert
daceb0c049 Fix texture store not being initialised correctly
Without this change flags/mods would not work as expected. The video
store was being added as the texture store incorrectly.
2020-10-19 15:48:34 +09:00
Shivam
9d2392b6b1 Cache TournamentStorage as Storage and only cast when necessary 2020-06-24 00:14:44 +02:00
Shivam
291dadf0b2 Merge branch 'master' of https://github.com/ppy/osu into tourney-asset-refactor 2020-06-22 12:01:24 +02:00
Shivam
29ae1c460a TournamentStorage now takes in a parent storage 2020-06-16 17:00:20 +02:00
Bartłomiej Dach
1cd96b8002 Rework StableInfo into a DI'd data structure 2020-06-13 15:06:07 +02:00
Dean Herbert
5041c74c7a Fix merge issue 2020-06-12 11:30:15 +09:00
Dean Herbert
5ef3a3f188
Merge branch 'master' into tourney-asset-refactor 2020-06-12 11:23:05 +09:00
Dean Herbert
80140842dc
Merge branch 'master' into headless-tournamentgamebase 2020-06-12 10:51:37 +09:00
Shivam
2964b457a0 Rename VideoStorage to VideoStore 2020-06-11 15:05:28 +02:00
Shivam
c2e01e198f Rename tournamentStorage to storage 2020-06-11 13:55:29 +02:00
Shivam
a43e1a0ae3 Remove whitespace 2020-06-10 08:41:13 +02:00
Shivam
0f39558da2 Apply review comment 2020-06-10 08:04:34 +02:00
Shivam
aacacd75f0 Remove abstract from the class 2020-06-09 21:14:05 +02:00
Shivam
e57a229474 Move all the graphics related code to TournamentGame 2020-06-09 20:22:30 +02:00
Shivam
417919320c change namespace to osu.Game.Tournament.IO 2020-06-09 17:28:42 +02:00
Shivam
f01a86f5b1 Fix styling issues and move StorageManager to Configuration Folder 2020-06-08 03:12:37 +02:00
Shivam
9a20ffa8a3 Rename to TournamentStorage 2020-06-08 00:47:47 +02:00
Shivam
17cd9569ed Introduce new storage class and manager 2020-06-08 00:46:40 +02:00
smoogipoo
f3b5149648 Move some suggestions to warnings, resolve issues 2020-06-03 16:48:44 +09:00
Dean Herbert
b902e50396 Add resolution selector in tournament setup screen 2020-03-13 15:44:23 +09:00
Dean Herbert
39bb98bfb2 Allow videos to be loaded with any extension
Also moves all tournament user resources to a "tournament" subfolder.
2020-03-12 13:27:00 +09:00
Dean Herbert
01e32896ee Make save changes button more prominent 2020-03-08 15:32:22 +09:00
Dean Herbert
e678a068b6 Bring design up-to-date with 2019 standards 2020-03-03 19:20:42 +09:00
Dean Herbert
093f2affdf Add seeding screen 2020-03-03 19:19:03 +09:00
Dean Herbert
372060bc2b Only trigger changes if new user information is actually populated 2020-03-03 18:57:00 +09:00
Dean Herbert
a2273234cb Better handle startup when ladder cannot be read correctly 2020-03-03 18:57:00 +09:00
Dean Herbert
f1f4f1ffbd Add torus font 2020-03-03 18:17:51 +09:00
Dean Herbert
c0935b9b86 Update naming in tournament 2020-01-22 23:13:21 +09:00
smoogipoo
43f144cd6a Invert condition 2020-01-20 11:48:56 +09:00
Dean Herbert
55ed823c88 Fix hard crashes on tournament client if a round contains an empty beatmap 2020-01-19 22:26:15 +09:00
Huo Yaoyuan
1b33581667 Construct DllResourceStore with assemblies 2019-12-28 21:13:18 +08:00
Dean Herbert
c49aeb08c4 Add API methods to perform requests out-of-queue 2019-11-29 20:03:14 +09:00
Dean Herbert
9a941c4f94 Update font loading to use new method 2019-11-29 02:15:13 +09:00
Dean Herbert
14277d714e Fix tournament client crashing due to null ruleset 2019-11-29 01:01:25 +09:00
Dean Herbert
b85189f855 Merge remote-tracking branch 'upstream/master' into fix-spritetext-usage 2019-11-25 11:31:12 +09:00
Dean Herbert
45514ff660 Apply fixes 2019-11-25 11:30:55 +09:00
Dean Herbert
eb81d15463 Don't attempt to repopulate already populated users on startup 2019-11-23 20:55:00 +09:00
Dean Herbert
bedd136c81 Merge remote-tracking branch 'upstream/master' into lookup-players-for-ruleset 2019-11-12 11:02:36 +09:00