1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-24 16:47:24 +08:00
Commit Graph

138 Commits

Author SHA1 Message Date
Dean Herbert
4986ad73f7 Merge remote-tracking branch 'upstream/master' into load-optimization 2017-11-23 18:44:17 +09:00
FreezyLemon
2cc2323791 Style changes (removing newline from before second constructor parameter) 2017-11-23 09:12:23 +01:00
FreezyLemon
7d428875b8 Changed LoadWrapper back to DelayedLoadWrapper and fixed the implementation (dependent on framework change, delay now in ctor) 2017-11-22 15:46:04 +01:00
FreezyLemon
870807c265 Switched over to the new LoadWrapper class for all delayed loading. 2017-11-21 16:17:33 +01:00
Dean Herbert
2603219350 Load beatmap carousel panels asynchronously 2017-11-21 22:30:09 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Miterosan
567cd6316c beatmap can not be null in DifficultyColouredContainer.cs 2017-11-07 23:17:45 +01:00
Miterosan
a15ab785f2 palette can not be null in DifficultyColouredContainer.cs 2017-11-07 23:16:19 +01:00
Miterosan
36ce287b88 panels can not be null in BeatmapSetHeader.cs 2017-11-07 23:15:51 +01:00
Miterosan
0f539d24f0 Localisation can not be null in BeatmapSetHeader.cs 2017-11-07 23:15:21 +01:00
Miterosan
dc317139c9 beatmap can not be null in BeatmapSetHeader.cs 2017-11-07 23:15:02 +01:00
Miterosan
bc94179032 workingbeatmap can not be null in BeatmapBackgroundSprite.cs 2017-11-07 23:14:22 +01:00
Miterosan
d7dee57886 set can not be null in BeatmapSetCover.cs 2017-11-07 23:13:56 +01:00
Miterosan
dd3874daa8 beatmap can not be null in BeatmapPanel.cs 2017-11-07 23:13:32 +01:00
Miterosan
289a1346fc beatmap can not be null in DifficultyIcon.cs 2017-11-07 23:13:09 +01:00
Miterosan
080c3fabba BeatmapSet and manager can not be null in BeatmapGroup.cs 2017-11-07 23:10:06 +01:00
Dean Herbert
e7931ef4c7 Add a default icon when a ruleset isn't present 2017-10-23 17:32:28 +09:00
Dean Herbert
cf3881b18c Fix not being able to restore hidden beatmaps via context menu 2017-10-17 15:50:52 +09:00
Dean Herbert
c92e0e2dc1 Fix username display on beatmap panels 2017-10-17 11:24:59 +09:00
smoogipoo
d3109a5950 Hook up BeatmapPanel "Edit" item 2017-10-07 00:59:14 +09:00
Dean Herbert
968c61902a Merge branch 'master' into new-menus 2017-09-05 23:42:33 +09:00
Tom
05f5dfba81 Change difficulty colors and add ExpertPlus
ExpertPlus is for beatmaps above 6.75*
2017-09-05 13:57:30 +02:00
smoogipooo
b871323ed8 Fix BeatmapGroup initialization not correctly setting panels to Hidden. 2017-09-05 19:26:28 +09:00
smoogipooo
57678a13d9 Update in-line with framework changes. 2017-09-04 09:32:35 +09:00
Dean Herbert
dd26c80837 Delete -> Hide 2017-09-04 07:59:32 +09:00
Dean Herbert
1f646e6d54 Add hiding support for beatmap difficulties 2017-09-01 17:57:12 +09:00
Dean Herbert
5a58489adf Hook up play and edit (kinda) 2017-08-30 21:12:58 +09:00
Dean Herbert
3b4b4b669b Add framework for deleting difficulties 2017-08-30 21:12:46 +09:00
Dean Herbert
2fb4126ffc Use BeatmapSetInfo instead of WorkingBeatmap 2017-08-30 20:53:33 +09:00
Dean Herbert
8619f28ced Add context menu to beatmap difficulty (wip) 2017-08-30 20:41:53 +09:00
Dean Herbert
07da29ea1c Add context menu to beatmap set header 2017-08-30 20:41:41 +09:00
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
5f53426a9a *Database -> *Store
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
9e20a02c0a Split out BeatmapDatabase into BeatmapStore
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32 Use Colour instead of ColourInfo 2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
DrabWeb
b196b1d3c6 CI fixes, switch RoomInspector to use BeatmapSetCover. 2017-07-13 01:24:59 -03:00
DrabWeb
fea40ccc1a Share BeatmapSet cover sprite code. 2017-07-13 01:17:47 -03:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
Thomas Müller
40225238d9 Set RelativeSizeAxes for updated FillMode behavior 2017-06-28 12:24:23 +03:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
John Neijzen
4abad17b92 Fix Black Space after } and Symbol Spacing 2017-06-08 14:48:42 +08:00
DrabWeb
c6320c0f11 BeatmapBackgroundSprite public -> internal 2017-05-19 16:02:42 -03:00
DrabWeb
3b8cadd4df Clean up DirectPanel and it's subclasses 2017-05-19 12:52:23 -03:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
Huo Yaoyuan
146d57953d Use metadata field of WorkingBeatmap. 2017-05-06 14:57:11 +08:00
Dean Herbert
003cf53441 Streamline panel selection event logic.
Was previously firing multiple times where it was completely unnecessary. Also had bidirection firing going on.
2017-04-28 20:43:42 +09:00