Henry Lin
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22d83c75e3
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Revert imports re-ordering
Out of the scope of this PR
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2021-07-28 18:32:38 +08:00 |
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Henry Lin
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58bbe9db7e
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Added muted mod
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2021-07-28 18:21:08 +08:00 |
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Salman Ahmed
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cf40282f1f
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Convert LegacySkinTransformer s to accept raw ISkin s rather than a full ISkinSource
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2021-06-09 22:49:31 +03:00 |
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Henry Lin
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f34637ea9c
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Renamed TaikoModFlip to TaikoModSwap
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2021-05-17 11:04:01 +08:00 |
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Henry Lin
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c4ae70a827
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Revert "Renamed TaikoModFlip to TaikoModInvert"
This reverts commit 5972e43bc2 .
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2021-05-17 10:59:56 +08:00 |
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Henry Lin
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5972e43bc2
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Renamed TaikoModFlip to TaikoModInvert
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2021-05-16 12:51:40 +08:00 |
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Dean Herbert
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cbc2a38b59
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Move new mod to end to avoid reordering
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2021-05-16 13:21:06 +09:00 |
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Henry Lin
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3d83741a23
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Separate Flip and Random
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2021-05-16 12:03:03 +08:00 |
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Henry Lin
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3519398a22
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Added "flip" mod for taiko
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2021-05-16 11:16:12 +08:00 |
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Salman Ahmed
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e3398d8f1f
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Implement "classic" mod for all other legacy rulesets
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
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2021-04-21 09:14:33 +03:00 |
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smoogipoo
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dff1d80f39
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Update HasFlag usages to HasFlagFast
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2021-02-25 15:38:56 +09:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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Bartłomiej Dach
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7736d1ae85
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Fix taiko-specific missing cases
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2020-11-15 15:41:58 +01:00 |
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Dean Herbert
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07558b5bc0
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Merge branch 'master' into ruleset-result-types
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2020-10-09 13:17:05 +09:00 |
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Dean Herbert
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d9089ef93c
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Add missing bonus type for taiko ruleset
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2020-10-08 12:52:52 +09:00 |
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Dean Herbert
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6020ec9ca3
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Add valid result types for all rulesets
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2020-10-07 15:43:52 +09:00 |
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Lucas A
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d7747ebb2d
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Remove unused WorkingBeatmap argument.
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2020-10-03 16:51:22 +02:00 |
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Lucas A
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0163688a17
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Remove IBeatmap from PerformanceCalculator.
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2020-10-02 19:24:30 +02:00 |
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smoogipoo
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1143d5d992
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Update class exclusion for dynamic compilation
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2020-09-04 20:41:08 +09:00 |
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Bartłomiej Dach
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43d6d2b2e8
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Add back unstable rate display
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2020-08-27 20:46:49 +02:00 |
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Bartłomiej Dach
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f152e1b924
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Revert IStatisticRow changes
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2020-08-27 20:13:44 +02:00 |
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Bartłomiej Dach
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05e725d59f
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Add unstable rate statistic to rulesets in which it makes sense
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2020-08-26 22:06:29 +02:00 |
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Bartłomiej Dach
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bbb3d7522e
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Scope up return type to IStatisticRow
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2020-08-26 19:24:12 +02:00 |
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Dean Herbert
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bd5957bc0a
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Add dynamic compilation exclusion rules for ruleset types
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2020-07-10 14:49:44 +09:00 |
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smoogipoo
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988baad16f
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Expand statistics to fill more of the screen
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2020-06-22 19:20:43 +09:00 |
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smoogipoo
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261adfc4e6
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Create a local playable beatmap instead
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2020-06-22 18:38:41 +09:00 |
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smoogipoo
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486b899e8f
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Rename method
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2020-06-19 22:11:29 +09:00 |
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smoogipoo
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83e6c3efdb
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Adjust API for returning statistics
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2020-06-19 20:31:52 +09:00 |
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Dean Herbert
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da289c474e
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Split files out
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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7d4e60f05e
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Add basic setup for TaikoHitObjectComposer
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2020-05-29 16:45:39 +09:00 |
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smoogipoo
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1f797207f7
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Rework lookups to not require total playfield columns
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2020-04-03 12:31:05 +09:00 |
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Dean Herbert
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800e395bc8
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Merge branch 'master' into replay-recording
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2020-03-25 20:20:59 +09:00 |
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Dean Herbert
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546772192c
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Add helper method to convert to legacy mods enums
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2020-03-24 13:07:51 +09:00 |
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smoogipoo
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e3a5be71cc
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Implement random mod for taiko
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2020-03-23 12:09:30 +09:00 |
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Albie Spriddell
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3a903339d6
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add playingverb and database migrations
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2020-01-03 11:39:15 +00:00 |
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smoogipoo
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0f8a76afde
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Remove manual hitobject sample namespacing
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2020-01-02 14:27:27 +09:00 |
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Dean Herbert
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b330aec03e
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Drain starting at the first hitobject, not gameplay start
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2019-12-27 16:16:30 +09:00 |
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Dean Herbert
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cac011edc1
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Merge branch 'master' into hp-drain
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2019-12-26 23:51:12 +09:00 |
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smoogipoo
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d45556eb6a
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Remove whitespace
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2019-12-26 17:57:16 +09:00 |
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smoogipoo
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eba6371526
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Re-implement taiko's accumulating health processor
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2019-12-26 15:01:19 +09:00 |
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smoogipoo
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522847987b
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Implement break/gameplay start times
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2019-12-26 15:00:58 +09:00 |
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smoogipoo
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90cb9d9162
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Simplify scoreprocesor/healthprocessor implementations
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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7414a6aadd
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Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
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2019-12-26 14:56:54 +09:00 |
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Dan Balasescu
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9702cc9809
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Merge branch 'master' into remove-legacy-id
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2019-12-25 21:01:12 +09:00 |
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Dean Herbert
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0677f746aa
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Provide the ruleset to converter classes
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2019-12-24 16:02:16 +09:00 |
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Dean Herbert
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a324bfbc2c
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Remove LegacyID from Ruleset
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2019-12-24 13:48:27 +09:00 |
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unknown
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08b477ed52
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make ModDifficultyAdjust abstract
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2019-12-20 18:30:23 +08:00 |
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smoogipoo
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76f2fb378f
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
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Dean Herbert
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ea661fce21
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Merge branch 'master' into adjustable-map-settings
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2019-12-18 18:44:11 +09:00 |
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Dean Herbert
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6e0802e50c
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Remove RulesetInfo parameter from Ruleset constructor
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2019-12-18 14:49:09 +09:00 |
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