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mirror of https://github.com/ppy/osu.git synced 2024-11-13 18:07:25 +08:00
Commit Graph

239 Commits

Author SHA1 Message Date
Bartłomiej Dach
2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Dean Herbert
b84457fd15
Merge branch 'master' into constant-taiko-input-drum-width 2024-01-26 17:18:26 +09:00
Dean Herbert
e78f0bc89b
Merge pull request #26631 from frenzibyte/refactor-taiko-playfield-layout
Rewrite osu!taiko playfield adjustment container to keep playfield height constant
2024-01-26 17:17:49 +09:00
Dean Herbert
5aa4235c3d
Simplify TaikoLegacyHitTarget container hierarchy 2024-01-25 21:02:22 +09:00
Dean Herbert
dda96d7106
Rename JudgementPiece to TextJudgementPiece 2024-01-25 19:31:57 +09:00
Salman Ahmed
d4fef99e1f Define constant input drum width for osu!taiko 2024-01-20 01:46:15 +03:00
Salman Ahmed
0c03326eaf Update remaining usages of playfield height 2024-01-20 01:45:39 +03:00
Salman Ahmed
ce4fd6aca5 Rename DEFAULT_HEIGHT to BASE_HEIGHT 2024-01-19 23:58:58 +03:00
mouzedrift
cbfc6091af apply proposed changes 2024-01-18 08:22:26 +01:00
mouzedrift
a870f99877 ease out input drum animation and add delay before fading out 2024-01-18 07:19:29 +01:00
Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Dean Herbert
2886d2d4c2
Apply same changes to "argon" osu!taiko barline design that were applied to osu!mania 2023-10-25 14:20:43 +09:00
Salman Ahmed
bcbb77d383 Fix incorrect assumption in taiko circle piece logic 2023-10-24 02:29:46 +03:00
Salman Ahmed
ab3b51e4a0 Refactor osu!taiko circle piece logic to read better 2023-10-21 00:22:34 +03:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:

	https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Salman Ahmed
ad86bf2d56 Revert redundant size limitations
Already handled by the sprites themselves being resized.
2023-09-21 19:03:59 +03:00
Salman Ahmed
291a91be66 Change extension from retrieval to post-processing instead 2023-09-19 03:40:30 +03:00
Dean Herbert
9d17539778 Add size limitations for taiko drum rolls 2023-09-05 18:01:19 +09:00
Salman Ahmed
d286816ba8 Add limit to taiko hit elements 2023-09-03 02:22:58 +03:00
Bartłomiej Dach
ba0cd7a3f2
Fix flourish sample not playing if strong hits are hit early 2023-07-08 19:22:32 +02:00
Bartłomiej Dach
055e4a78f0
Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-08 18:10:04 +02:00
Dean Herbert
755b82a308 Implement flourish trigger source via base class 2023-07-07 14:54:49 +09:00
Dean Herbert
9bdc80a749 Move flourish playback to own trigger source 2023-07-07 14:46:36 +09:00
Dean Herbert
6bfbcca2fd Move VolumeAwareHitSampleInfo to own file 2023-07-07 14:45:33 +09:00
Dean Herbert
48f27ff340 Move trigger source to own file
Having such a large nested class inside a small top level class is VERY
confusing.
2023-07-07 14:31:14 +09:00
Dean Herbert
759cd5aec7 Warm up pool with argon-specific drum samples 2023-07-05 18:44:27 +09:00
Dean Herbert
16f1a7694d Add time-based flourish support 2023-07-05 18:44:27 +09:00
Dean Herbert
c72ebcfd53 Fix skin fallback not working as expected 2023-07-05 18:44:27 +09:00
Dean Herbert
010262c764 Change strong hit sample handling to be user input based, not hit object based 2023-07-05 18:44:27 +09:00
Dean Herbert
a9587fd1aa Move strong hit handling to DrumSamplePlayer and separte trigger sources 2023-07-05 18:44:27 +09:00
Dean Herbert
27af07b74b Add basic implementation of argon osu!taiko hitsounds (volume / flourish / strong) 2023-07-05 18:44:27 +09:00
Dean Herbert
beed390031 Add balance adjust to base implementation of DrumSampleTriggerSource 2023-07-05 18:44:27 +09:00
Dean Herbert
ae86fc736a Add argon-specific DrumSamplePlayer 2023-07-05 18:44:27 +09:00
Dean Herbert
f54eb8d7fa Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00
Dean Herbert
3b9d7af9ee Fix taiko hit overlay animation timing not accounting for timing section start time 2023-07-05 17:25:31 +09:00
Dean Herbert
3585c3f1d5 Apply required nullability changes 2023-06-24 09:58:36 +09:00
Dean Herbert
b986d1cee1 Rename variables to give more context 2023-06-12 14:18:26 +09:00
Xinnoh
0c42aa7f3b lower kiai pulse brightness 2023-06-09 22:51:45 -07:00
Xinnoh
7bf73463f1 reduce argon kiai flashing 2023-06-09 22:46:07 -07:00
Dean Herbert
a18a2e48f7 Colour argon osu!taiko explosions based on the object hit 2023-06-06 15:49:03 +09:00
Dean Herbert
5e9fb1063a Move judgement text creation to base class and tidy things up 2022-12-24 12:22:36 +08:00
Dean Herbert
03603f8b54 Don't show great or higher judgements when using argon "pro" skin 2022-12-24 03:35:44 +08:00
Dean Herbert
727ac00f6d Combine base class for JudgementPiece 2022-12-24 03:32:13 +08:00
Dean Herbert
2fd535ea20 Apply same immediate transform logic to TaikoLegacyPlayfieldBackgroundRight to fix it sticking during rewind 2022-12-02 17:33:18 +09:00
Dean Herbert
ebc75d40d2 Switch to using immediate transforms to make rewind handle better 2022-12-02 17:32:57 +09:00
Dean Herbert
47855de6ab Fix multiple issues with transform handling 2022-12-02 16:55:38 +09:00
Joppe27
a7f4325d3c Revert hacky fade value and fix test 2022-12-01 12:16:58 +01:00
Joppe27
f9a9ab1d9b Use BeatSyncedContainer and adjust values to be in line with stable 2022-11-30 19:50:47 +01:00
Joppe27
f3fa39f254 Add legacy taiko kiai glow element 2022-11-30 00:44:20 +01:00